Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bounded Accuracy L&L
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 5934358" data-attributes="member: 3192"><p>"Bounded Accuracy" sounds like a target number metric with definite top and bottom quantities. Ability scores are bounded at 20 for characters, 30 for monsters. DC numbers are bounded at "10 & less" as trivial (though you could require a roll) and 27 as only possible for mortal *groups* and never mortal individuals. (Though +3 skill & +5 ability score = 28 TN max)</p><p></p><p>What I don't read this as is: No increases in roll modifiers by class levels for attacks or skill checks. It doesn't mean there must be numerical advancement, but it may be optional and the Target Number Range / "Bounded Accuracy" would be taken into account so it isn't advanced out of. This sounds like early D&D combat matrix tables and their design, which did something a little bit similar though not linearly.</p><p></p><p>I agree with all the points he highlights and view them as improvements too.</p><ul> <li data-xf-list-type="ul">Increased odds is actual increased ability in the game world. </li> <li data-xf-list-type="ul">Every PC has a fighting chance within the bounds. </li> <li data-xf-list-type="ul">Challenges can be met early, if desired, and older ones can never be ignored. </li> <li data-xf-list-type="ul">Converting new material becomes easier for DMs the more they run their game. </li> <li data-xf-list-type="ul">Creatures en masse increase their challenge level more than the sum of each apart. </li> <li data-xf-list-type="ul">A consistent DM enables player comprehension of the traits of his or her world, the creature's powers, the difficulty of an area, etc. (one of the most important aspects of the game and definitely adventure design). </li> <li data-xf-list-type="ul">And lastly, it's good for verisimilitude (whatever that means for you).</li> </ul><p></p><p>Another selling point: This also means different level characters can play together in the same adventure. Equipment and the environment improves a characters odds separately from class level, but it still depends to be seen whether magic items and other possible resources do too. Either way it would be a lot easier to kit bash now. </p><p></p><p> To me this is only part of the story. It's also every decision made in game changing who the characters are in relation to the world too. And that they all can go beyond that door no matter their current player options, it will simply be more or less difficult to do.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5934358, member: 3192"] "Bounded Accuracy" sounds like a target number metric with definite top and bottom quantities. Ability scores are bounded at 20 for characters, 30 for monsters. DC numbers are bounded at "10 & less" as trivial (though you could require a roll) and 27 as only possible for mortal *groups* and never mortal individuals. (Though +3 skill & +5 ability score = 28 TN max) What I don't read this as is: No increases in roll modifiers by class levels for attacks or skill checks. It doesn't mean there must be numerical advancement, but it may be optional and the Target Number Range / "Bounded Accuracy" would be taken into account so it isn't advanced out of. This sounds like early D&D combat matrix tables and their design, which did something a little bit similar though not linearly. I agree with all the points he highlights and view them as improvements too. [LIST] [*]Increased odds is actual increased ability in the game world. [*]Every PC has a fighting chance within the bounds. [*]Challenges can be met early, if desired, and older ones can never be ignored. [*]Converting new material becomes easier for DMs the more they run their game. [*]Creatures en masse increase their challenge level more than the sum of each apart. [*]A consistent DM enables player comprehension of the traits of his or her world, the creature's powers, the difficulty of an area, etc. (one of the most important aspects of the game and definitely adventure design). [*]And lastly, it's good for verisimilitude (whatever that means for you). [/LIST] Another selling point: This also means different level characters can play together in the same adventure. Equipment and the environment improves a characters odds separately from class level, but it still depends to be seen whether magic items and other possible resources do too. Either way it would be a lot easier to kit bash now. To me this is only part of the story. It's also every decision made in game changing who the characters are in relation to the world too. And that they all can go beyond that door no matter their current player options, it will simply be more or less difficult to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bounded Accuracy L&L
Top