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General Tabletop Discussion
*Dungeons & Dragons
Bounded accurancy and skills
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<blockquote data-quote="brehobit" data-source="post: 6440204" data-attributes="member: 12032"><p>I rather like bounded accuracy when it comes to combat. But I'm finding I don't like it with skills.</p><p></p><p>At 1st level a fighter with a 16 strength and training in athletics will only "out muscle" a halfling with an 8 strength and no training about 75% of the time. Same thing with any other skill check (the random guy on the street makes a DC 15 check a 25% of the time, while a trained priest with an int of 12 is only 40% of the time). </p><p></p><p>This just rubs me the wrong way. </p><p></p><p>Does it bother anyone else? </p><p></p><p>Any suggestions on how to solve it? I'm thinking of just giving those trained another +3 bonus or some such. But that doesn't seem great either.</p></blockquote><p></p>
[QUOTE="brehobit, post: 6440204, member: 12032"] I rather like bounded accuracy when it comes to combat. But I'm finding I don't like it with skills. At 1st level a fighter with a 16 strength and training in athletics will only "out muscle" a halfling with an 8 strength and no training about 75% of the time. Same thing with any other skill check (the random guy on the street makes a DC 15 check a 25% of the time, while a trained priest with an int of 12 is only 40% of the time). This just rubs me the wrong way. Does it bother anyone else? Any suggestions on how to solve it? I'm thinking of just giving those trained another +3 bonus or some such. But that doesn't seem great either. [/QUOTE]
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Bounded accurancy and skills
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