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Bounded accurancy and skills
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<blockquote data-quote="Celtavian" data-source="post: 6440384" data-attributes="member: 5834"><p>I agree with Peptic. </p><p></p><p>The mechanics are there for use when you want to make something difficult. I was reading Climb for example, there is no chance for failure for Climb or Swim unless you make a chance for failure. You should only choose to require skill checks if you feel they are needed. If a Halfling tries to outmuscle a bigger guy, you can simply say it can't be done or apply disadvantage on his roll due to size differences or whatever you feel is appropriate. Failure and success are only important if you make them important. Otherwise it is assumed that things happen as you envision they can happen. Thus guys walking down the street aren't going to be better at something than your wizard unless you want to make your own <em>Good Will Hunting</em> fantasy story and plan to have Street Joe play a prominent role in your story.</p><p></p><p>Just as an example, our players are coming from <em>Pathfinder</em>. They are used to making knowledge checks concerning creatures. One of the players wanted to make a check. The DM said, "You know nothing about this creature. There is no check to be made." That was the end of it. You gain knowledge about creatures as you fight them. If the DM wants to work in rumors or possible myths about a creature the party heard, he can do so. If the party wants to know what a creature can do, they ask around and record the information. Skills in 5E are there to serve the story, not as set in stone ways to define expertise in a particular area. That is better handled by background.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6440384, member: 5834"] I agree with Peptic. The mechanics are there for use when you want to make something difficult. I was reading Climb for example, there is no chance for failure for Climb or Swim unless you make a chance for failure. You should only choose to require skill checks if you feel they are needed. If a Halfling tries to outmuscle a bigger guy, you can simply say it can't be done or apply disadvantage on his roll due to size differences or whatever you feel is appropriate. Failure and success are only important if you make them important. Otherwise it is assumed that things happen as you envision they can happen. Thus guys walking down the street aren't going to be better at something than your wizard unless you want to make your own [I]Good Will Hunting[/I] fantasy story and plan to have Street Joe play a prominent role in your story. Just as an example, our players are coming from [I]Pathfinder[/I]. They are used to making knowledge checks concerning creatures. One of the players wanted to make a check. The DM said, "You know nothing about this creature. There is no check to be made." That was the end of it. You gain knowledge about creatures as you fight them. If the DM wants to work in rumors or possible myths about a creature the party heard, he can do so. If the party wants to know what a creature can do, they ask around and record the information. Skills in 5E are there to serve the story, not as set in stone ways to define expertise in a particular area. That is better handled by background. [/QUOTE]
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Bounded accurancy and skills
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