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General Tabletop Discussion
*Dungeons & Dragons
Bounded accurancy and skills
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<blockquote data-quote="The Crimson Binome" data-source="post: 6440963" data-attributes="member: 6775031"><p>That doesn't seem right to me. The strong+strained character already succeeds 100% of the time <em>before</em> the roll, and even the weak+untrained character <em>should</em> succeed on this check more often than not.</p><p></p><p>You have a low number and are likely to fail -> imposes disadvantage -> you have an even lower number and are even more likely to fail.</p><p>you have a high number and are likely to succeed -> grants advantage -> you have an even higher number and are even more likely to succeed.</p><p></p><p>It's just circular reasoning. Even if you increase the DC of the check to 10, such that the former character should succeed more than 50% and the latter character should fail more than 50%, that's really just exaggerating the differences because you feel like it. The whole point of Bounded Accuracy is that, when you <em>do</em> need to roll for it, the outcome really<em> could</em> go either way - the strong character <em>should</em> only out-wrestle the weak character about 75% of the time (rather than the 95% from earlier editions).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6440963, member: 6775031"] That doesn't seem right to me. The strong+strained character already succeeds 100% of the time [I]before[/I] the roll, and even the weak+untrained character [I]should[/I] succeed on this check more often than not. You have a low number and are likely to fail -> imposes disadvantage -> you have an even lower number and are even more likely to fail. you have a high number and are likely to succeed -> grants advantage -> you have an even higher number and are even more likely to succeed. It's just circular reasoning. Even if you increase the DC of the check to 10, such that the former character should succeed more than 50% and the latter character should fail more than 50%, that's really just exaggerating the differences because you feel like it. The whole point of Bounded Accuracy is that, when you [I]do[/I] need to roll for it, the outcome really[I] could[/I] go either way - the strong character [I]should[/I] only out-wrestle the weak character about 75% of the time (rather than the 95% from earlier editions). [/QUOTE]
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