Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bounded accurancy and skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joe Liker" data-source="post: 6442336" data-attributes="member: 6777505"><p>Sidestepping the knowledge argument for the moment, I think there are a lot of ideas and house rules here that go against the whole point of the 5e skill system.</p><p></p><p>In 5e, DCs are fixed; they do not scale up. That's the whole point of bounded accuracy. The DM should absolutely never consider the character level, attribute score, or proficiency of the character when setting the DC. The only question the DM should ask himself is, "Is this task easy, medium, hard, or even harder?"</p><p></p><p>You are not asking if it's easy or hard for a person of a certain level of expertise. Just easy or hard in general, for the average person.</p><p></p><p>Giving advantage/disadvantage for environmental considerations is fine, but simply having proficiency or a certain ability score should never grant advantage.</p><p></p><p>Attributes and proficiency take care of themselves. They do exactly what they are intended to do -- they make tasks easier for people with greater natural ability and/or training. In other words, they are already figured into the equation, and proficiency already scales up with level.</p><p></p><p>In a contested check, it's true that the results can be a little close. At level 1, the trained Str 16 character beats the untrained Str 8 character exactly 66 percent of the time. The Str 8 person wins 30 percent of the time, and they tie 4 percent of the time.</p><p></p><p>Those odds don't actually seem that bad to me. The stronger person still wins more than twice as often. I think it would be boring if the weaker person had no chance at all, or a chance that so small it's not worth rolling. You may not think it's entirely realistic, but this is a game, not a simulation.</p></blockquote><p></p>
[QUOTE="Joe Liker, post: 6442336, member: 6777505"] Sidestepping the knowledge argument for the moment, I think there are a lot of ideas and house rules here that go against the whole point of the 5e skill system. In 5e, DCs are fixed; they do not scale up. That's the whole point of bounded accuracy. The DM should absolutely never consider the character level, attribute score, or proficiency of the character when setting the DC. The only question the DM should ask himself is, "Is this task easy, medium, hard, or even harder?" You are not asking if it's easy or hard for a person of a certain level of expertise. Just easy or hard in general, for the average person. Giving advantage/disadvantage for environmental considerations is fine, but simply having proficiency or a certain ability score should never grant advantage. Attributes and proficiency take care of themselves. They do exactly what they are intended to do -- they make tasks easier for people with greater natural ability and/or training. In other words, they are already figured into the equation, and proficiency already scales up with level. In a contested check, it's true that the results can be a little close. At level 1, the trained Str 16 character beats the untrained Str 8 character exactly 66 percent of the time. The Str 8 person wins 30 percent of the time, and they tie 4 percent of the time. Those odds don't actually seem that bad to me. The stronger person still wins more than twice as often. I think it would be boring if the weaker person had no chance at all, or a chance that so small it's not worth rolling. You may not think it's entirely realistic, but this is a game, not a simulation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bounded accurancy and skills
Top