Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bounded accurancy and skills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6447821" data-attributes="member: 4937"><p>Strength has always been a problem this way because strength usually involves something that is not doubtful, or at least, the range of reasonable results are more heavily constrained than typical fortune tests allow for.</p><p></p><p>I realize that is a disappointing answer, but its a standard design issue with many systems that strength tests don't fit in nicely with a unified system. </p><p></p><p>For me, jump checks in 3e were a real headache, and I'm still not happy with the situation. While there is some reasonable variation in how far you can jump, realistically it is much smaller than the variation implied by the d20 roll. The variation of 1-20 is much higher than the variation of ranks in the jump skill (a person with 8 ranks in jump can't reliably jump further than a person with no ranks), leading to the problem of not being able to rely on your jump distance which is neither realistic nor conducive to game centric play. </p><p></p><p>I think the answer is either kludge things as some have already suggested or else break strength checks out into their own system. For example for 'jump' or 'lift' you could compute a standard jump or lift, and use the fortune test to calculate a percentage around the standard (90-110% of the standard, for example). Of course, either way you have problems in that your system becomes inelegant.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6447821, member: 4937"] Strength has always been a problem this way because strength usually involves something that is not doubtful, or at least, the range of reasonable results are more heavily constrained than typical fortune tests allow for. I realize that is a disappointing answer, but its a standard design issue with many systems that strength tests don't fit in nicely with a unified system. For me, jump checks in 3e were a real headache, and I'm still not happy with the situation. While there is some reasonable variation in how far you can jump, realistically it is much smaller than the variation implied by the d20 roll. The variation of 1-20 is much higher than the variation of ranks in the jump skill (a person with 8 ranks in jump can't reliably jump further than a person with no ranks), leading to the problem of not being able to rely on your jump distance which is neither realistic nor conducive to game centric play. I think the answer is either kludge things as some have already suggested or else break strength checks out into their own system. For example for 'jump' or 'lift' you could compute a standard jump or lift, and use the fortune test to calculate a percentage around the standard (90-110% of the standard, for example). Of course, either way you have problems in that your system becomes inelegant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bounded accurancy and skills
Top