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BoVD 3.5e: Hellbound!
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<blockquote data-quote="Nifft" data-source="post: 1385769" data-attributes="member: 6562"><p><strong>Gnoll Cultist of Yeenoghu</strong></p><p></p><p></p><p><u>Requirements:</u></p><p>Type: Mammalian Humanoid</p><p>BAB: +2</p><p>Language: Abyssal</p><p>Feats: Demonic Thrall, Evil Brand</p><p>Special: Must worship the Demon-Prince Yennoghu and complete the Beast Ritual</p><p></p><p></p><p><strong>Gnoll Cultist PrC</strong></p><p>HD: d8</p><p>BAB: Full (as Fighter)</p><p>Good Save: Fortitude / Bad Saves: Reflex, Will</p><p>Skill Points: 2 + Int bonus</p><p>Class Skills: Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis) and Swim (Str)</p><p></p><p></p><p>[code]</p><p>[u]Level BAB Fort Ref Will Special Abilities[/u]</p><p>1 +1 +2 +0 +0 Beast Ritual, Bite, Natural Armor +1</p><p>2 +2 +3 +0 +0 Str +2, Claws, Darkvision 60 ft.</p><p>3 +3 +3 +1 +1 Natural Armor +2, Dark Blessing</p><p>4 +4 +4 +1 +1 Dex +2, Str +2</p><p>5 +5 +4 +1 +1 Natural Armor +3</p><p>6 +6 +5 +2 +2 Con +2, Dark Blessing</p><p>7 +7 +5 +2 +2 Natural Armor +4</p><p>8 +8 +6 +2 +2 Darkest Blessing</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Beast Ritual</strong>: This ritual initiates the celebrant into the inner ring of Yennoghu's cult. To perform the ritual, the celebrant must partake of a human (or demi-human) sacrifice, eating the victim's living flesh while a Glabrezu watches. The ritual costs the celebrant 2 points of Intelligence and 2 points of Charisma, and the celebrant gains the [Evil] and [Chaotic] descriptors. Furthermore, the celebrant's type changes to Monstrous Humanoid, and it becomes sterile. Finally, its visage becomes visibly beastial, and it can no longer be recognized as its original race.</li> <li data-xf-list-type="ul"><strong>Ability Modification</strong>: These are treated as though gained through level advancement.</li> <li data-xf-list-type="ul"><strong>Natural Armor</strong> (Ex): The character gains the indicated bonus in addition to whatever racial Natural Armor it had before becoming a Gnoll.</li> <li data-xf-list-type="ul"><strong>Bite</strong> (Ex): The Gnoll gains a bite attack which deals 1d6 + (Str x 1.5) damage. This attack is treated as the primary natural weapon.</li> <li data-xf-list-type="ul"><strong>Claws</strong> (Ex): The Gnoll gains claw attacks which deal 1d4+Str damage. These are treated as secondary natural weapons. Most Gnolls fight with weapons if they have a choice.</li> <li data-xf-list-type="ul"><strong>Darkvision</strong> (Ex): As the Darkvision ability.</li> <li data-xf-list-type="ul"><strong>Dark Blessing</strong>: The Gnoll chooses from the following list of abilities, granted by Yennoghu:<br /> * Bonus Feat (Ex): Power Attack, Cleave, Great Cleave, Improved Natural Attack, Improved Natural Armor, Multiattack, Run, Endurance, Track.<br /> * Abyssal Luck (Su): +2 Luck bonus to all saves.<br /> * Deathbringer (Sp): the Gnoll may cast <em>Death Knell</em> 3/day<br /> * Jaws of the Abyss (Su): the Gnoll's natural attacks are treated as magical for the purpose of penetrating damage reduction.</li> <li data-xf-list-type="ul"><strong>Darkest Blessing</strong>: The Gnoll chooses from the following list of abilities, granted by Yennoghu:<br /> * Abyssal Might (Su): the Gnoll gains a permanent +4 Enhancement bonus to Strength. This may be suppressed by a Dispel Magic (caster level = character level) for 2d6 minutes.<br /> * Jaws of Blood (Su): the Gnoll's bite attack gains the Wounding special ability.<br /> * Jaws of Despair (Su): the Gnoll's bite attack gains the Unholy special ability.<br /> * Jaws of Terror (Su): the Gnoll's bite attack gains three Bane special abilities.<br /> * Abyssal Hound (Su): the Gnoll may summon a Howler for one hour per day with a 50% chance of success.<br /> * Abyssal Flesh (Su): the Gnoll gains damage reduction 5/good.</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 1385769, member: 6562"] [b]Gnoll Cultist of Yeenoghu[/b] [u]Requirements:[/u] Type: Mammalian Humanoid BAB: +2 Language: Abyssal Feats: Demonic Thrall, Evil Brand Special: Must worship the Demon-Prince Yennoghu and complete the Beast Ritual [b]Gnoll Cultist PrC[/b] HD: d8 BAB: Full (as Fighter) Good Save: Fortitude / Bad Saves: Reflex, Will Skill Points: 2 + Int bonus Class Skills: Balance (Dex), Climb (Str), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis) and Swim (Str) [code] [u]Level BAB Fort Ref Will Special Abilities[/u] 1 +1 +2 +0 +0 Beast Ritual, Bite, Natural Armor +1 2 +2 +3 +0 +0 Str +2, Claws, Darkvision 60 ft. 3 +3 +3 +1 +1 Natural Armor +2, Dark Blessing 4 +4 +4 +1 +1 Dex +2, Str +2 5 +5 +4 +1 +1 Natural Armor +3 6 +6 +5 +2 +2 Con +2, Dark Blessing 7 +7 +5 +2 +2 Natural Armor +4 8 +8 +6 +2 +2 Darkest Blessing [/code] [b]Special Abilities[/b]: [list] [*][b]Beast Ritual[/b]: This ritual initiates the celebrant into the inner ring of Yennoghu's cult. To perform the ritual, the celebrant must partake of a human (or demi-human) sacrifice, eating the victim's living flesh while a Glabrezu watches. The ritual costs the celebrant 2 points of Intelligence and 2 points of Charisma, and the celebrant gains the [Evil] and [Chaotic] descriptors. Furthermore, the celebrant's type changes to Monstrous Humanoid, and it becomes sterile. Finally, its visage becomes visibly beastial, and it can no longer be recognized as its original race. [*][b]Ability Modification[/b]: These are treated as though gained through level advancement. [*][b]Natural Armor[/b] (Ex): The character gains the indicated bonus in addition to whatever racial Natural Armor it had before becoming a Gnoll. [*][b]Bite[/b] (Ex): The Gnoll gains a bite attack which deals 1d6 + (Str x 1.5) damage. This attack is treated as the primary natural weapon. [*][b]Claws[/b] (Ex): The Gnoll gains claw attacks which deal 1d4+Str damage. These are treated as secondary natural weapons. Most Gnolls fight with weapons if they have a choice. [*][b]Darkvision[/b] (Ex): As the Darkvision ability. [*][b]Dark Blessing[/b]: The Gnoll chooses from the following list of abilities, granted by Yennoghu: * Bonus Feat (Ex): Power Attack, Cleave, Great Cleave, Improved Natural Attack, Improved Natural Armor, Multiattack, Run, Endurance, Track. * Abyssal Luck (Su): +2 Luck bonus to all saves. * Deathbringer (Sp): the Gnoll may cast [i]Death Knell[/i] 3/day * Jaws of the Abyss (Su): the Gnoll's natural attacks are treated as magical for the purpose of penetrating damage reduction. [*][b]Darkest Blessing[/b]: The Gnoll chooses from the following list of abilities, granted by Yennoghu: * Abyssal Might (Su): the Gnoll gains a permanent +4 Enhancement bonus to Strength. This may be suppressed by a Dispel Magic (caster level = character level) for 2d6 minutes. * Jaws of Blood (Su): the Gnoll's bite attack gains the Wounding special ability. * Jaws of Despair (Su): the Gnoll's bite attack gains the Unholy special ability. * Jaws of Terror (Su): the Gnoll's bite attack gains three Bane special abilities. * Abyssal Hound (Su): the Gnoll may summon a Howler for one hour per day with a 50% chance of success. * Abyssal Flesh (Su): the Gnoll gains damage reduction 5/good. [/list] -- N [/QUOTE]
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