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BoVD 3.5e: Hellbound!
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<blockquote data-quote="Nifft" data-source="post: 2169236" data-attributes="member: 6562"><p><strong>Thrall of Grazzt -- First Draft</strong></p><p></p><p><img src="http://wizards.com/dnd/images/bovd_gallery/88161_620_14.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong> Thrall of Grazzt </strong></p><p></p><p>Role: Charming Face of Darkness</p><p></p><p><u>Prerequisites:</u></p><p>Alignment: Chaotic Evil</p><p>Skill Ranks: Bluff 4+, Diplomacy 4+, Sense Motive 4+, Knowlege(Arcana) 8+</p><p>Feats: Demonic Thrall and any two of the following: Violate Spell, Violate Spell-Like Ability, Corrupt Spell, Corrupt Spell-Like Ability, Persuasive, Spell Focus (Enchantment), or Mortalbane</p><p>Spells or Spell-Like Abilities: Caster level 5th</p><p>Special: Must sacrifice a former lover while an Incubus or Succubus watches.</p><p></p><p><u>Benefits:</u></p><p>HD: d6</p><p>BAB: 1/2 (as Wizard)</p><p>Good Save: Will</p><p>Skill Points: 6 + Int bonus</p><p>Class Skills: Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha) and Use Rope (Dex).</p><p></p><p></p><p>[code]</p><p>[u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]</p><p>1 +0 +0 +0 +2 -- Charm, Lore</p><p>2 +1 +0 +0 +3 +1 Level Dark Charisma</p><p>3 +1 +1 +1 +3 +1 Level Sneak Attack +1d6</p><p>4 +2 +1 +1 +4 +1 Level [i]Undetectable Alignment[/i] 1/day</p><p>5 +2 +1 +1 +4 +1 Level Draining Enchantment</p><p>6 +3 +2 +2 +5 -- Sneak Attack +2d6</p><p>7 +3 +2 +2 +5 +1 Level [i]Commune[/i] 1/day</p><p>8 +4 +2 +2 +6 +1 Level Penetrating Charm</p><p>9 +4 +3 +3 +6 +1 Level Sneak Attack +3d6</p><p>10 +5 +3 +3 +7 +1 Level Touch of Darkness</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Charm</strong>: You gain access to the spell <em>Charm Person</em>. What this means depends on your previous spellcasting class:<br /> - Bard or Sorcerer: You gain <em>charm person</em> as a bonus 1st level spell known. If you already know <em>charm person</em>, you may use your class ability to trade out your previous <em>charm person</em> for any other 1st level spell. You cannot trade out this bonus <em>charm person</em>.<br /> - Warlock: You learn the <em>charm</em> lesser invocation. If you already knew this invocation, you may immediately choose a new lesser invocation. You may never trade out <em>charm</em>.<br /> - Wizard: You may spontaneously convert prepared 1st level spells into <em>charm person</em>.<br /> - Monster (with spell-like abilities): If you already have a <em>charm</em> (person or monster) as a spell-like ability, you gain a +2 bonus to its save DC. Otherwise, you gain <em>charm person</em> as a spell-like ability, usable at will. The DC for this ability is Charisma based.</li> <li data-xf-list-type="ul"><strong>Lore</strong>: As the Loremaster class ability.</li> <li data-xf-list-type="ul"><strong>Dark Charisma</strong> (Su): You gain a bonus to all Charisma checks (including skill checks) equal to half your Thrall class level. This bonus also adds to your Leadership score, if applicable.</li> <li data-xf-list-type="ul"><strong>Sneak Attack</strong>: As the Rogue class ability.</li> <li data-xf-list-type="ul"><strong>Undetectable Alignment</strong> (Sp): 1/day, caster level = total hit dice.</li> <li data-xf-list-type="ul"><strong>Draining Enchantment</strong> (Su): Any target who fails a Will save against the Thrall's enchantment spell or spell-like ability suffers one point of Wisdom damage in addition to the spell or spell-like ability's normal effect.</li> <li data-xf-list-type="ul"><strong>Commune</strong> (Sp): 1/day, caster level = Thrall level, no XP cost so long as the entity questioned is Grazzt or one of his agents.</li> <li data-xf-list-type="ul"><strong>Penetrating Charm</strong> (Su): All of your spells and spell-like abilities with the [Charm] descriptor gain +4 to any caster level check (such as to penetrate spell resistance).</li> <li data-xf-list-type="ul"><strong>Touch of Darkness</strong> (Su): Any spell, spell-like ability, or special attack that deals ability damage will deal an additional point of ability damage (note that this improves Draining Enchantment class ability to inflict two points of Wisdom damage). For example, <em>Touch of Idiocy</em> cast by a Sor5/ToGrazzt10 would inflict 1d6+1 Int, 1d6+2 Wis, and 1d6+1 Cha damage on a failed save.<br /> Furthermore, if you inflict one or more negative levels on a foe, you additionally inflict 2 points of Wisdom damage.</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2169236, member: 6562"] [b]Thrall of Grazzt -- First Draft[/b] [img]http://wizards.com/dnd/images/bovd_gallery/88161_620_14.jpg[/img] [b] Thrall of Grazzt [/b] Role: Charming Face of Darkness [u]Prerequisites:[/u] Alignment: Chaotic Evil Skill Ranks: Bluff 4+, Diplomacy 4+, Sense Motive 4+, Knowlege(Arcana) 8+ Feats: Demonic Thrall and any two of the following: Violate Spell, Violate Spell-Like Ability, Corrupt Spell, Corrupt Spell-Like Ability, Persuasive, Spell Focus (Enchantment), or Mortalbane Spells or Spell-Like Abilities: Caster level 5th Special: Must sacrifice a former lover while an Incubus or Succubus watches. [u]Benefits:[/u] HD: d6 BAB: 1/2 (as Wizard) Good Save: Will Skill Points: 6 + Int bonus Class Skills: Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Tumble (Dex), Use Magic Device (Cha) and Use Rope (Dex). [code] [u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u] 1 +0 +0 +0 +2 -- Charm, Lore 2 +1 +0 +0 +3 +1 Level Dark Charisma 3 +1 +1 +1 +3 +1 Level Sneak Attack +1d6 4 +2 +1 +1 +4 +1 Level [i]Undetectable Alignment[/i] 1/day 5 +2 +1 +1 +4 +1 Level Draining Enchantment 6 +3 +2 +2 +5 -- Sneak Attack +2d6 7 +3 +2 +2 +5 +1 Level [i]Commune[/i] 1/day 8 +4 +2 +2 +6 +1 Level Penetrating Charm 9 +4 +3 +3 +6 +1 Level Sneak Attack +3d6 10 +5 +3 +3 +7 +1 Level Touch of Darkness [/code] [b]Special Abilities[/b]: [list] [*][b]Charm[/b]: You gain access to the spell [i]Charm Person[/i]. What this means depends on your previous spellcasting class: - Bard or Sorcerer: You gain [i]charm person[/i] as a bonus 1st level spell known. If you already know [i]charm person[/i], you may use your class ability to trade out your previous [i]charm person[/i] for any other 1st level spell. You cannot trade out this bonus [i]charm person[/i]. - Warlock: You learn the [i]charm[/i] lesser invocation. If you already knew this invocation, you may immediately choose a new lesser invocation. You may never trade out [i]charm[/i]. - Wizard: You may spontaneously convert prepared 1st level spells into [i]charm person[/i]. - Monster (with spell-like abilities): If you already have a [i]charm[/i] (person or monster) as a spell-like ability, you gain a +2 bonus to its save DC. Otherwise, you gain [i]charm person[/i] as a spell-like ability, usable at will. The DC for this ability is Charisma based. [*][b]Lore[/b]: As the Loremaster class ability. [*][b]Dark Charisma[/b] (Su): You gain a bonus to all Charisma checks (including skill checks) equal to half your Thrall class level. This bonus also adds to your Leadership score, if applicable. [*][b]Sneak Attack[/b]: As the Rogue class ability. [*][b]Undetectable Alignment[/b] (Sp): 1/day, caster level = total hit dice. [*][b]Draining Enchantment[/b] (Su): Any target who fails a Will save against the Thrall's enchantment spell or spell-like ability suffers one point of Wisdom damage in addition to the spell or spell-like ability's normal effect. [*][b]Commune[/b] (Sp): 1/day, caster level = Thrall level, no XP cost so long as the entity questioned is Grazzt or one of his agents. [*][b]Penetrating Charm[/b] (Su): All of your spells and spell-like abilities with the [Charm] descriptor gain +4 to any caster level check (such as to penetrate spell resistance). [*][b]Touch of Darkness[/b] (Su): Any spell, spell-like ability, or special attack that deals ability damage will deal an additional point of ability damage (note that this improves Draining Enchantment class ability to inflict two points of Wisdom damage). For example, [i]Touch of Idiocy[/i] cast by a Sor5/ToGrazzt10 would inflict 1d6+1 Int, 1d6+2 Wis, and 1d6+1 Cha damage on a failed save. Furthermore, if you inflict one or more negative levels on a foe, you additionally inflict 2 points of Wisdom damage. [/list] -- N [/QUOTE]
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