Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
BoVD 3.5e: Hellbound!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Lorax" data-source="post: 2172652" data-attributes="member: 27662"><p><strong>Thrall to Baphomet</strong></p><p></p><p><strong>Cultist of Baphomet</strong></p><p></p><p>Role: Corrupted Hunter</p><p></p><p></p><p><u>Requirements:</u></p><p>Race: Must not be a minotaur</p><p>BAB: +3</p><p>Language: Abyssal</p><p>Feats: Demonic Thrall, Track</p><p>Skills: Survival 6+, Intimidate 3+</p><p>Alignment:any Evil</p><p>Special: Must worship the Demon-Prince Baphomet and survive the Dread Labyrinth</p><p></p><p><strong>Cultist of Baphomet PrC</strong></p><p>HD: d8</p><p>BAB: Full (as Fighter)</p><p>Good Save: Reflex, Fort / Bad Saves: Will</p><p>Skill Points: 2 + Int bonus</p><p>Class Skills: Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), and Survival (Wis)</p><p></p><p>[code]</p><p>[u][SIZE=2]Level BAB Fort Ref Will Special Abilities[/u]</p><p>1 +1 +2 +2 +0 Natural Armor +1, Beast Within, Darkvision 60 ft.</p><p>2 +2 +3 +3 +0 Powerful Charge, Gore 1d4, Keen Senses +1</p><p>3 +3 +3 +3 +1 Natural Armor +2, Natural Cunning, Smite Good 1/day</p><p>4 +4 +4 +4 +1 Str +2, Con +2, Keen Senses +2</p><p>5 +5 +4 +4 +1 +3 Natural Armor, Gore, Rage 1/day</p><p>6 +6 +5 +5 +2 Str +2, Scent, Natural Cunning, Keen Senses +3</p><p>7 +7 +5 +5 +2 Natural Armor +4, Con +2</p><p>8 +8 +6 +6 +2 Str +2, Int -2, Size Large, Keen Senses +4, Gore</p><p>9 +9 +6 +6 +3 Natural Armor +5, Natural Cunning, Beastial Change</p><p>10 +10 +7 +7 +3 Fiendish Apotheosis, Rage 2/day</p><p>[/code][/SIZE]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Beast Within</strong>: Upon completion of the initiation rituals, the celebrant begins his transformation. To perform the ritual, under fiendish guidance, the celebrant must partake of a human (or demi-human) sacrifice, hunting down the victim through a maze, and eating the victim's living flesh. The ritual costs the celebrant 2 points of Intelligence and 2 points of Charisma, grants the initiate +2 strength, its visage becomes visibly beastial, sprouting small horns from his head and can no longer be recognized as its original race.<br /> </li> <li data-xf-list-type="ul"><strong>Ability Modification</strong>: These are treated as though gained through level advancement.<br /> </li> <li data-xf-list-type="ul"><strong>Natural Armor</strong> (Ex): The character gains the indicated bonus in addition to whatever racial Natural Armor it had before entering the Thrall of Baphomet class.<br /> </li> <li data-xf-list-type="ul"><strong>Gore</strong> (Ex): The at 2nd level the Thrall's horns have grown enough for him to gain a gore attack which deals 1d4 + (Str x .5) damage. His horns continue to grow as he gains levels, increasing his base gore damage to 1d6 at 5th and 1d8 at 8th. This attack is treated as a secondary natural weapon.<br /> </li> <li data-xf-list-type="ul"><strong>Smite Good</strong> (Su): At 3rd level the Thrall's connection with his abyssal master has allowed him to land telling blows upon his enemies. Once per day the Thrall can make a normal melee attack to deal extr damage equal to its class level against a good foe.<br /> </li> <li data-xf-list-type="ul"><strong>Natural Cunning</strong> (Ex): At 3rd level the Trall begins to become instinctively aware of his surroundings, and can never become lost, and is always able to find a way out of mundane mazes. At 5th level this awarenes becomes even greater, and the Thrall can never be caught flat-footed. Finally at 9th level, the Thrall is no longer affected by the <em>Maze</em> spell.<br /> </li> <li data-xf-list-type="ul"><strong>Darkvision</strong> (Ex): As the Darkvision ability.<br /> </li> <li data-xf-list-type="ul"><strong>Bestial Change</strong>: At 9th level, the Thrall has become a minotaur, becoming a monsterous humaniod and losing its former type.<br /> </li> <li data-xf-list-type="ul"><strong>Fiendish Apotheosis</strong>: The Thrall has completed his transformation, takes on the Outsider [native] type, gains resistance against Fire 5 and Electricity 5, and gains DR 5 good.<br /> </li> <li data-xf-list-type="ul"><strong>Rage</strong> (Ex): As the Barbarian Rage ability. <br /> </li> <li data-xf-list-type="ul"><strong>Powerful Charge</strong> (Ex): At 2nd level, the Thrall may charge into combat by lowering his head and bringing his horns to bear, this attack deals 2d6 + (Str x 1.5) damage. The base damage increases to 2d8 at 5th level, and 4d6 at 8th.</li> </ul><p></p><p>*****</p><p></p><p>Notes: A fiendish minotaur with ECL bonus is effectively an 9th level character, With full BAB gain, and the Rage ability it Should be fairly balanced...</p><p></p><p>Edit: modified the Saves and requirements - I think it may be a bit to easy to enter now</p></blockquote><p></p>
[QUOTE="the Lorax, post: 2172652, member: 27662"] [b]Thrall to Baphomet[/b] [b]Cultist of Baphomet[/b] Role: Corrupted Hunter [u]Requirements:[/u] Race: Must not be a minotaur BAB: +3 Language: Abyssal Feats: Demonic Thrall, Track Skills: Survival 6+, Intimidate 3+ Alignment:any Evil Special: Must worship the Demon-Prince Baphomet and survive the Dread Labyrinth [b]Cultist of Baphomet PrC[/b] HD: d8 BAB: Full (as Fighter) Good Save: Reflex, Fort / Bad Saves: Will Skill Points: 2 + Int bonus Class Skills: Craft (Int), Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), Spot (Wis), and Survival (Wis) [code] [u][SIZE=2]Level BAB Fort Ref Will Special Abilities[/u] 1 +1 +2 +2 +0 Natural Armor +1, Beast Within, Darkvision 60 ft. 2 +2 +3 +3 +0 Powerful Charge, Gore 1d4, Keen Senses +1 3 +3 +3 +3 +1 Natural Armor +2, Natural Cunning, Smite Good 1/day 4 +4 +4 +4 +1 Str +2, Con +2, Keen Senses +2 5 +5 +4 +4 +1 +3 Natural Armor, Gore, Rage 1/day 6 +6 +5 +5 +2 Str +2, Scent, Natural Cunning, Keen Senses +3 7 +7 +5 +5 +2 Natural Armor +4, Con +2 8 +8 +6 +6 +2 Str +2, Int -2, Size Large, Keen Senses +4, Gore 9 +9 +6 +6 +3 Natural Armor +5, Natural Cunning, Beastial Change 10 +10 +7 +7 +3 Fiendish Apotheosis, Rage 2/day [/code][/SIZE] [b]Special Abilities[/b]: [list] [*][b]Beast Within[/b]: Upon completion of the initiation rituals, the celebrant begins his transformation. To perform the ritual, under fiendish guidance, the celebrant must partake of a human (or demi-human) sacrifice, hunting down the victim through a maze, and eating the victim's living flesh. The ritual costs the celebrant 2 points of Intelligence and 2 points of Charisma, grants the initiate +2 strength, its visage becomes visibly beastial, sprouting small horns from his head and can no longer be recognized as its original race. [*][b]Ability Modification[/b]: These are treated as though gained through level advancement. [*][b]Natural Armor[/b] (Ex): The character gains the indicated bonus in addition to whatever racial Natural Armor it had before entering the Thrall of Baphomet class. [*][b]Gore[/b] (Ex): The at 2nd level the Thrall's horns have grown enough for him to gain a gore attack which deals 1d4 + (Str x .5) damage. His horns continue to grow as he gains levels, increasing his base gore damage to 1d6 at 5th and 1d8 at 8th. This attack is treated as a secondary natural weapon. [*][b]Smite Good[/b] (Su): At 3rd level the Thrall's connection with his abyssal master has allowed him to land telling blows upon his enemies. Once per day the Thrall can make a normal melee attack to deal extr damage equal to its class level against a good foe. [*][b]Natural Cunning[/b] (Ex): At 3rd level the Trall begins to become instinctively aware of his surroundings, and can never become lost, and is always able to find a way out of mundane mazes. At 5th level this awarenes becomes even greater, and the Thrall can never be caught flat-footed. Finally at 9th level, the Thrall is no longer affected by the [I]Maze[/I] spell. [*][b]Darkvision[/b] (Ex): As the Darkvision ability. [*][b]Bestial Change[/b]: At 9th level, the Thrall has become a minotaur, becoming a monsterous humaniod and losing its former type. [*][b]Fiendish Apotheosis[/b]: The Thrall has completed his transformation, takes on the Outsider [native] type, gains resistance against Fire 5 and Electricity 5, and gains DR 5 good. [*][b]Rage[/b] (Ex): As the Barbarian Rage ability. [*][b]Powerful Charge[/b] (Ex): At 2nd level, the Thrall may charge into combat by lowering his head and bringing his horns to bear, this attack deals 2d6 + (Str x 1.5) damage. The base damage increases to 2d8 at 5th level, and 4d6 at 8th.[/list] ***** Notes: A fiendish minotaur with ECL bonus is effectively an 9th level character, With full BAB gain, and the Rage ability it Should be fairly balanced... Edit: modified the Saves and requirements - I think it may be a bit to easy to enter now [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
BoVD 3.5e: Hellbound!
Top