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<blockquote data-quote="Nifft" data-source="post: 2438249" data-attributes="member: 6562"><p>Okay, it looks like there will be (as expected) <em>several</em> Thrall of Demogorgon PrCs. One will focus on becoming like him, one will focus on being a vile spellcaster, one will focus on his "portfolio" (namely "those who swim in darkness"), and one will focus on becoming a vile psionic aberration flesh-grafter.</p><p></p><p>Here's the first one:</p><p></p><p><strong> Thrall of Demogorgon (Conduit) </strong></p><p></p><p>Role: Corrupt Chameleon</p><p></p><p><u>Prerequisites:</u></p><p>Race: Any living mortal race</p><p>Alignment: Neutral Evil or Chaotic Evil</p><p>Skill Ranks: Bluff 8+, Knowlege(any two) 8+, Spellcraft 8+, Use Magic Device 8+</p><p>Feats: Demonic Thrall, and any one of the following: Able Learner, Aberrant Blood, Chaotic Mind, Vile Natural Attack, Psionic Fist, Graft Flesh, Two-Weapon Fighting, or one of those feats from Complete Arcane which grant you the use of three spell-like abilities each day</p><p>Special: Must have levels in at least two different classes.</p><p>Special: Must sacrifice two good, intelligent, living beings by drowning them while two different servitors of Demogorgon look on. (One servitor must be [Extraplanar], like a summoned herzou, while the other must not be [Extraplanar], like a local aboleth or a mortal Thrall of Demogorgon.)</p><p></p><p><u> Benefits: </u></p><p>HD: d8</p><p>BAB: 3/4 (as Cleric)</p><p>Good Save: All</p><p>Skill Points: 4 + Int bonus</p><p>Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Perform (any) (Cha), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Magic Device (Cha) and Use Rope (Dex).</p><p></p><p>[code] [u]Spell-Like Abil</p><p>Level BAB Fort Ref Will Level / Uses Special Abilities [/u]</p><p>1 +0 +2 +2 +2 0 / 3 Spell-Like Bluff, Dual Actions (mental)</p><p>2 +1 +3 +3 +3 1 / 3 Emulate Class Ability 1/day</p><p>3 +2 +3 +3 +3 1 / 5 [i]Insanity Conduit[/i]</p><p>4 +3 +4 +4 +4 2 / 5 Device Mastery</p><p>5 +3 +4 +4 +4 2 / 7 Emulate Class Ability 2/day</p><p>6 +4 +5 +5 +5 3 / 7 [i]Dread Gaze[/i]</p><p>7 +5 +5 +5 +5 3 / 9 </p><p>8 +6 +6 +6 +6 4 / 9 Emulate Class Ability 3/day</p><p>9 +6 +6 +6 +6 4 / 11 Dual Actions (any)</p><p>10 +7 +7 +7 +7 5 / 11 </p><p>11 +8 +7 +7 +7 5 / 13 Emulate Class Ability 4/day</p><p>12 +9 +8 +8 +8 6 / 13 Dual Mind</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong>Spell-Like Abilities</strong> (Sp): You gain use of spell-like abilities a certain number of times per day, at the cost of your sanity. Over the course of a day, you may call upon Demogorgon to grant you any Sorcerer or Cleric spell (with a casting time of 1 round or less) as a spell-like ability, limited only by the level of spells available to you and your total number of SLA uses per day... and your available Wisdom. Each use of a Spell-Like Ability granted from this class costs you one point of special Wisdom damage, called Wisdom Burn. Wisdom Burn cannot be healed by magical means (except via Insanity Conduit, see below).<br /> Starting at 1st level, you may call upon any 0-level spell, up to 3 times each day (different or the same). At 2nd level you can call upon any 1st or 0-level spell, up to a total of 3 times each day (2 1st level and one 0-level, or any combination), and so on.<br /> You do not need to choose these spell-like abilities in advance. Instead, simply pick whichever you'd like to cast at the moment.<br /> The DC for these SLAs is 10 + 1/2 your total HD + your Charisma modifier.<br /> (Note: You may apply Empower Spell-Like Ability and Quicken Spell-Like Ability to these SLAs if your total HD would normally allow you to do so. See the tables here:<br /> <a href="http://www.d20srd.org/srd/monsterFeats.htm#empowerSpellLikeAbility" target="_blank">http://www.d20srd.org/srd/monsterFeats.htm#empowerSpellLikeAbility</a><br /> ...and here:<br /> <a href="http://www.d20srd.org/srd/monsterFeats.htm#quickenSpellLikeAbility" target="_blank">http://www.d20srd.org/srd/monsterFeats.htm#quickenSpellLikeAbility</a><br /> for qualifications.)</li> <li data-xf-list-type="ul"><strong>Spell-Like Bluff</strong> (Ex): When using a spell-like ability, you may make gestures which make it seem as though you are casting an actual spell. The Spellcraft DC to spot your fraud is your Bluff check plus your Thrall level. Note that when emulating gestures for a spell from the Sorc/Wiz list, you are subject to arcane spell failure, even though your spell-like ability would not be.</li> <li data-xf-list-type="ul"><strong>Dual Actions</strong> (Ex): Once per day per Thrall level you may make an extra standard action, so long as it is purely mental. Mental actions include maintaining concentration on a spell, manifesting a psionic power, regaining psionic focus (if you have the Psionic Meditation feat), and using a spell-like ability.<br /> At 9th level, you gain the ability to take an extra action of any type (mental, magical or physical), though you may do so only once per day per class level.</li> <li data-xf-list-type="ul"><strong>Emulate Class Ability</strong> (Ex): Once per day as a Swift or Immediate action you gain the use of one of the following:<br /> - Evasion (or Improved Evasion if you already have Evasion); <br /> - Rage (as the Barbarian ability); <br /> - Stunning Fist; <br /> - Shadow Jump (10 ft. per Thrall level); <br /> - Smite Good (add Thrall levels to levels of any class that grants this ability for this use only); <br /> - Bolster/Rebuke Undead (add Thrall levels to levels of any class that grants this ability for this use only); <br /> - Insane Certainty (+4 bonus to Will save).<br /> Those abilities which pertain to saving throws (evasion and insane certainty) are activated as Immediate actions, and you may activate them <em>after</em> you have rolled but <em>before</em> you know if your roll resulted in success or failure. All the rest are Swift actions.</li> <li data-xf-list-type="ul"><strong><em>Insanity Conduit</em></strong> (Sp): You may attempt to pass your corrupt insanity to an opponent just by looking into her eyes. This is similar to a gaze attack, but you must use a standard action, and those merely looking at you are not affected. If your victim fails a Will save, she takes wisdom damage equal to your Wisdom Burn, and you are cured of your current Wisdom Burn. This is a spell-like ability, and costs you both a daily spell-like ability use and one point of Wisdom Burn to attempt.</li> <li data-xf-list-type="ul"><strong>Device Mastery</strong> (Su): You may take 10 on Use Magic Device checks, and all spells are considered to be on your spell list for the purpose of Wand and Staff use.</li> <li data-xf-list-type="ul"><strong><em>Dread Gaze</em></strong> (Sp/Su): This spell-like ability costs you one daily spell-like ability use and one point of Wisdom Burn as usual, but the effect it grants is a supernatural gaze attack which affects all creatures within 60 ft. so long as you maintain concentration. Your gaze attack may be either charming or confusing, affecting each creature as though it were the subject of the spell <em>charm monster</em> or <em>confusion</em> (respectively). The DC for this gaze attack is the same as that of your spell-like abilities.</li> <li data-xf-list-type="ul"><strong>Dual Mind</strong> (Ex): You are effectively of two minds. If you are stunned, dazed, confused, or otherwise subject to a [mind-affecting] effect, all this does is prevent you from using your Dual Actions class ability until the effect expires. If you are subject to two or more of these effects simultaneously, only half of them affect you (round down, your choice which effects affect you) -- the other half affect your alternate mind. <br /> Each round as a Swift action you may re-shuffle which [mind-affecting] effects are affecting each mind.<br /> (Note that this shirking of ill effects will annoy your alternate mind, and it will no doubt begin plotting an elaborate revenge.)</li> </ul><p></p><p>I'm thinking that the spell-like ability thing may be a <em>tiny little bit</em> too strong. It's balanced by the limit of spell level and hard limit of uses per day, but I'd like to hear from people as to how they could abuse this if given the chance, so appropriate limits could be put in place.</p><p></p><p>EDIT: Okay, now the spell-like abilities are limited to emulating spells with a casting time of 1 round or less. No <em>permanency</em>, no <em>unhallow</em>... except via Use Magic Device, which means they will cost normal price. Genius! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2438249, member: 6562"] Okay, it looks like there will be (as expected) [i]several[/i] Thrall of Demogorgon PrCs. One will focus on becoming like him, one will focus on being a vile spellcaster, one will focus on his "portfolio" (namely "those who swim in darkness"), and one will focus on becoming a vile psionic aberration flesh-grafter. Here's the first one: [b] Thrall of Demogorgon (Conduit) [/b] Role: Corrupt Chameleon [u]Prerequisites:[/u] Race: Any living mortal race Alignment: Neutral Evil or Chaotic Evil Skill Ranks: Bluff 8+, Knowlege(any two) 8+, Spellcraft 8+, Use Magic Device 8+ Feats: Demonic Thrall, and any one of the following: Able Learner, Aberrant Blood, Chaotic Mind, Vile Natural Attack, Psionic Fist, Graft Flesh, Two-Weapon Fighting, or one of those feats from Complete Arcane which grant you the use of three spell-like abilities each day Special: Must have levels in at least two different classes. Special: Must sacrifice two good, intelligent, living beings by drowning them while two different servitors of Demogorgon look on. (One servitor must be [Extraplanar], like a summoned herzou, while the other must not be [Extraplanar], like a local aboleth or a mortal Thrall of Demogorgon.) [u] Benefits: [/u] HD: d8 BAB: 3/4 (as Cleric) Good Save: All Skill Points: 4 + Int bonus Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Move Silently (Dex), Perform (any) (Cha), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Use Magic Device (Cha) and Use Rope (Dex). [code] [u]Spell-Like Abil Level BAB Fort Ref Will Level / Uses Special Abilities [/u] 1 +0 +2 +2 +2 0 / 3 Spell-Like Bluff, Dual Actions (mental) 2 +1 +3 +3 +3 1 / 3 Emulate Class Ability 1/day 3 +2 +3 +3 +3 1 / 5 [i]Insanity Conduit[/i] 4 +3 +4 +4 +4 2 / 5 Device Mastery 5 +3 +4 +4 +4 2 / 7 Emulate Class Ability 2/day 6 +4 +5 +5 +5 3 / 7 [i]Dread Gaze[/i] 7 +5 +5 +5 +5 3 / 9 8 +6 +6 +6 +6 4 / 9 Emulate Class Ability 3/day 9 +6 +6 +6 +6 4 / 11 Dual Actions (any) 10 +7 +7 +7 +7 5 / 11 11 +8 +7 +7 +7 5 / 13 Emulate Class Ability 4/day 12 +9 +8 +8 +8 6 / 13 Dual Mind [/code] [b]Special Abilities[/b]: [list] [*][b]Spell-Like Abilities[/b] (Sp): You gain use of spell-like abilities a certain number of times per day, at the cost of your sanity. Over the course of a day, you may call upon Demogorgon to grant you any Sorcerer or Cleric spell (with a casting time of 1 round or less) as a spell-like ability, limited only by the level of spells available to you and your total number of SLA uses per day... and your available Wisdom. Each use of a Spell-Like Ability granted from this class costs you one point of special Wisdom damage, called Wisdom Burn. Wisdom Burn cannot be healed by magical means (except via Insanity Conduit, see below). Starting at 1st level, you may call upon any 0-level spell, up to 3 times each day (different or the same). At 2nd level you can call upon any 1st or 0-level spell, up to a total of 3 times each day (2 1st level and one 0-level, or any combination), and so on. You do not need to choose these spell-like abilities in advance. Instead, simply pick whichever you'd like to cast at the moment. The DC for these SLAs is 10 + 1/2 your total HD + your Charisma modifier. (Note: You may apply Empower Spell-Like Ability and Quicken Spell-Like Ability to these SLAs if your total HD would normally allow you to do so. See the tables here: [url]http://www.d20srd.org/srd/monsterFeats.htm#empowerSpellLikeAbility[/url] ...and here: [url]http://www.d20srd.org/srd/monsterFeats.htm#quickenSpellLikeAbility[/url] for qualifications.) [*][b]Spell-Like Bluff[/b] (Ex): When using a spell-like ability, you may make gestures which make it seem as though you are casting an actual spell. The Spellcraft DC to spot your fraud is your Bluff check plus your Thrall level. Note that when emulating gestures for a spell from the Sorc/Wiz list, you are subject to arcane spell failure, even though your spell-like ability would not be. [*][b]Dual Actions[/b] (Ex): Once per day per Thrall level you may make an extra standard action, so long as it is purely mental. Mental actions include maintaining concentration on a spell, manifesting a psionic power, regaining psionic focus (if you have the Psionic Meditation feat), and using a spell-like ability. At 9th level, you gain the ability to take an extra action of any type (mental, magical or physical), though you may do so only once per day per class level. [*][b]Emulate Class Ability[/b] (Ex): Once per day as a Swift or Immediate action you gain the use of one of the following: - Evasion (or Improved Evasion if you already have Evasion); - Rage (as the Barbarian ability); - Stunning Fist; - Shadow Jump (10 ft. per Thrall level); - Smite Good (add Thrall levels to levels of any class that grants this ability for this use only); - Bolster/Rebuke Undead (add Thrall levels to levels of any class that grants this ability for this use only); - Insane Certainty (+4 bonus to Will save). Those abilities which pertain to saving throws (evasion and insane certainty) are activated as Immediate actions, and you may activate them [i]after[/i] you have rolled but [i]before[/i] you know if your roll resulted in success or failure. All the rest are Swift actions. [*][b][i]Insanity Conduit[/i][/b] (Sp): You may attempt to pass your corrupt insanity to an opponent just by looking into her eyes. This is similar to a gaze attack, but you must use a standard action, and those merely looking at you are not affected. If your victim fails a Will save, she takes wisdom damage equal to your Wisdom Burn, and you are cured of your current Wisdom Burn. This is a spell-like ability, and costs you both a daily spell-like ability use and one point of Wisdom Burn to attempt. [*][b]Device Mastery[/b] (Su): You may take 10 on Use Magic Device checks, and all spells are considered to be on your spell list for the purpose of Wand and Staff use. [*][b][i]Dread Gaze[/i][/b] (Sp/Su): This spell-like ability costs you one daily spell-like ability use and one point of Wisdom Burn as usual, but the effect it grants is a supernatural gaze attack which affects all creatures within 60 ft. so long as you maintain concentration. Your gaze attack may be either charming or confusing, affecting each creature as though it were the subject of the spell [i]charm monster[/i] or [i]confusion[/i] (respectively). The DC for this gaze attack is the same as that of your spell-like abilities. [*][b]Dual Mind[/b] (Ex): You are effectively of two minds. If you are stunned, dazed, confused, or otherwise subject to a [mind-affecting] effect, all this does is prevent you from using your Dual Actions class ability until the effect expires. If you are subject to two or more of these effects simultaneously, only half of them affect you (round down, your choice which effects affect you) -- the other half affect your alternate mind. Each round as a Swift action you may re-shuffle which [mind-affecting] effects are affecting each mind. (Note that this shirking of ill effects will annoy your alternate mind, and it will no doubt begin plotting an elaborate revenge.) [/list] I'm thinking that the spell-like ability thing may be a [i]tiny little bit[/i] too strong. It's balanced by the limit of spell level and hard limit of uses per day, but I'd like to hear from people as to how they could abuse this if given the chance, so appropriate limits could be put in place. EDIT: Okay, now the spell-like abilities are limited to emulating spells with a casting time of 1 round or less. No [i]permanency[/i], no [i]unhallow[/i]... except via Use Magic Device, which means they will cost normal price. Genius! ;) Thanks, -- N [/QUOTE]
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