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<blockquote data-quote="Nifft" data-source="post: 2438484" data-attributes="member: 6562"><p><strong>... and part deux!</strong></p><p></p><p><strong> Mortal Thrall of Demogorgon (Arcanist) </strong></p><p></p><p>Role: Two-Fisted Spellcaster</p><p></p><p><u>Prerequisites:</u></p><p>Alignment: Neutral Evil or Chaotic Evil</p><p>Skill Ranks: Knowlege(any two) 8+, Spellcraft 8+</p><p>Feats: Demonic Thrall, Still Spell, Improved Familiar</p><p>Spellcasting: Must be able to cast 3rd level Arcane spells</p><p>Special: Must have a Fiendish Familiar symbiote (see Fiend Folio)</p><p>Special: Must sacrifice two good, intelligent, living beings by drowning them while two different servitors of Demogorgon look on. (One servitor must be [Extraplanar], like a summoned herzou, while the other must not be [Extraplanar], like a local aboleth or a mortal Thrall of Demogorgon.)</p><p></p><p><u> Benefits: </u></p><p>HD: d6</p><p>BAB: 1/2 (as Sorcerer)</p><p>Good Save: Will</p><p>Skill Points: 2 + Int bonus</p><p>Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).</p><p></p><p>[code]</p><p>[u]</p><p>Level BAB F/R/W Spellcasting Special Abilities [/u]</p><p>1 +0 +0/0/2 -- Dual Actions (Maintain)</p><p>2 +1 +0/0/3 +1 Level Familiar Bond</p><p>3 +1 +1/1/3 +1 Level Shared Sight</p><p>4 +2 +1/1/4 -- Dual Actions (Cast)</p><p>5 +2 +1/1/4 +1 Level Shared Senses</p><p>6 +3 +2/2/5 +1 Level Dual Mind</p><p>[/code]</p><p></p><p><strong>Special Abilities</strong>:</p><ul> <li data-xf-list-type="ul"><strong> Dual Actions (Maintain)</strong> (Su): You may "pass" your fiendish familiar a spell currently in effect, and it may maintain concentration for you, allowing you to take other actions. The spell's duration does not change. Your fiendish familiar may maintain concentration on only one spell at a time. Should any event occur that would disrupt your concentration, your fiendish familiar must make a concentration check (using your concentration bonus) or lose concentration.<br /> </li> <li data-xf-list-type="ul"><strong> Familiar Bond</strong> (Ex): If you had a familiar up to now, you are compelled to either sacrifice it in a gruesome ceremony to Demogorgon, or to feed it to your symbiote. Your symbiote becomes your familiar, granting you all the normal familiar bonuses (Alertness, Share Spells, etc.), and your MToD(A) levels stack with any class levels that grant or advance your familiar.<br /> As a special familiar bonus, your fiendish symbiote grants you a +3 bonus to any one Knowledge skill. Once chosen, this skill does not change.<br /> </li> <li data-xf-list-type="ul"><strong> Shared Sight </strong> (Ex): You gain the ability to see through your fiendish familiar's eyes, which as a side effect provides you with both Darkvision and Low-Light Vision. If you already had Darkvision from another source (or later gain it), you instead gain extended range on your Darkvision of +30 ft.<br /> In either case, you also gain a +4 circumstance bonus to Spot and Search checks.<br /> </li> <li data-xf-list-type="ul"><strong> Dual Actions (Cast)</strong> (Su): Your fiendish familiar may dip into your mystical store of prepared spells, and cast them for you, albeit inexpertly. Your familiar may cast any spell you could cast up to two levels lower than your highest spell, and it casts as though it were your level minus four.<br /> Thus, the familiar of a Sorc6/MToD(A)4 could cast any spell known by its host/master of 0th, 1st or 2nd level, at caster level 4. (If the host/master had taken Practiced Spellcaster, his familiar would cast at caster level 6 instead.)<br /> Any spell cast by your familiar is considered Stilled.<br /> </li> <li data-xf-list-type="ul"><strong> Shared Senses </strong> (Ex): You may now see, hear and smell through your fiendish familiar's senses. This grants you the effect of <em>see invisibility</em>, a +4 circumstance bonus on Listen checks, and the Scent special ability.<br /> </li> <li data-xf-list-type="ul"><strong> Dual Mind</strong> (Ex): You may pass [mind-affecting] effects off on your fiendish familiar, so that it is affected instead of you. If you are subject to two or more of these effects simultaneously, only half of them affect you (round down, your choice which effects affect you) -- the other half affect your familiar. Each round as a Swift action you may re-shuffle which [mind-affecting] effects are affecting you, and which are affecting your familiar. Note that, as an Outsider, your familiar will be immune to some effects that would affect you.<br /> (Also note that subjecting your familiar to ill effects will annoy it, and it will no doubt begin plotting an elaborate revenge.)</li> </ul><p></p><p> -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 2438484, member: 6562"] [b]... and part deux![/b] [b] Mortal Thrall of Demogorgon (Arcanist) [/b] Role: Two-Fisted Spellcaster [u]Prerequisites:[/u] Alignment: Neutral Evil or Chaotic Evil Skill Ranks: Knowlege(any two) 8+, Spellcraft 8+ Feats: Demonic Thrall, Still Spell, Improved Familiar Spellcasting: Must be able to cast 3rd level Arcane spells Special: Must have a Fiendish Familiar symbiote (see Fiend Folio) Special: Must sacrifice two good, intelligent, living beings by drowning them while two different servitors of Demogorgon look on. (One servitor must be [Extraplanar], like a summoned herzou, while the other must not be [Extraplanar], like a local aboleth or a mortal Thrall of Demogorgon.) [u] Benefits: [/u] HD: d6 BAB: 1/2 (as Sorcerer) Good Save: Will Skill Points: 2 + Int bonus Class Skills: Bluff (Cha), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Move Silently (Dex), Sense Motive (Wis), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha). [code] [u] Level BAB F/R/W Spellcasting Special Abilities [/u] 1 +0 +0/0/2 -- Dual Actions (Maintain) 2 +1 +0/0/3 +1 Level Familiar Bond 3 +1 +1/1/3 +1 Level Shared Sight 4 +2 +1/1/4 -- Dual Actions (Cast) 5 +2 +1/1/4 +1 Level Shared Senses 6 +3 +2/2/5 +1 Level Dual Mind [/code] [b]Special Abilities[/b]: [list] [*][b] Dual Actions (Maintain)[/b] (Su): You may "pass" your fiendish familiar a spell currently in effect, and it may maintain concentration for you, allowing you to take other actions. The spell's duration does not change. Your fiendish familiar may maintain concentration on only one spell at a time. Should any event occur that would disrupt your concentration, your fiendish familiar must make a concentration check (using your concentration bonus) or lose concentration. [*][b] Familiar Bond[/b] (Ex): If you had a familiar up to now, you are compelled to either sacrifice it in a gruesome ceremony to Demogorgon, or to feed it to your symbiote. Your symbiote becomes your familiar, granting you all the normal familiar bonuses (Alertness, Share Spells, etc.), and your MToD(A) levels stack with any class levels that grant or advance your familiar. As a special familiar bonus, your fiendish symbiote grants you a +3 bonus to any one Knowledge skill. Once chosen, this skill does not change. [*][b] Shared Sight [/b] (Ex): You gain the ability to see through your fiendish familiar's eyes, which as a side effect provides you with both Darkvision and Low-Light Vision. If you already had Darkvision from another source (or later gain it), you instead gain extended range on your Darkvision of +30 ft. In either case, you also gain a +4 circumstance bonus to Spot and Search checks. [*][b] Dual Actions (Cast)[/b] (Su): Your fiendish familiar may dip into your mystical store of prepared spells, and cast them for you, albeit inexpertly. Your familiar may cast any spell you could cast up to two levels lower than your highest spell, and it casts as though it were your level minus four. Thus, the familiar of a Sorc6/MToD(A)4 could cast any spell known by its host/master of 0th, 1st or 2nd level, at caster level 4. (If the host/master had taken Practiced Spellcaster, his familiar would cast at caster level 6 instead.) Any spell cast by your familiar is considered Stilled. [*][b] Shared Senses [/b] (Ex): You may now see, hear and smell through your fiendish familiar's senses. This grants you the effect of [i]see invisibility[/i], a +4 circumstance bonus on Listen checks, and the Scent special ability. [*][b] Dual Mind[/b] (Ex): You may pass [mind-affecting] effects off on your fiendish familiar, so that it is affected instead of you. If you are subject to two or more of these effects simultaneously, only half of them affect you (round down, your choice which effects affect you) -- the other half affect your familiar. Each round as a Swift action you may re-shuffle which [mind-affecting] effects are affecting you, and which are affecting your familiar. Note that, as an Outsider, your familiar will be immune to some effects that would affect you. (Also note that subjecting your familiar to ill effects will annoy it, and it will no doubt begin plotting an elaborate revenge.) [/list] -- N [/QUOTE]
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