Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
BoVD 3.5e: Hellbound!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Lorax" data-source="post: 2574489" data-attributes="member: 27662"><p>Good work as usual N., I have a few comments on some of this, as a method of streamlining it. So I will attempt to "Shead light, not heat" and give some suggestions that would make it easier to use this.</p><p></p><p>Perhaps: "A spray of choking poisonous smoke blasts from the caster's outstretched hand. Any creatures caught within must make a Fortitude save or be nauseated for 1d4 rounds."</p><p></p><p>While these are both nice critters, wouldn't a Fiendish Winter Wolf do the trick without having to create a new monster?</p><p></p><p>I'd almost like to see a PrC that is more useful to Assassins and Bards than it is to Wizard/Sorcerer types. Yes I know that's a tall order.</p><p></p><p>It would be nice to see some Diplomacy ranks rather than one of those spell casting feats, and a bit better skill selection.</p><p></p><p>It would be nice to see this bonus apply to actual poisons also.</p><p></p><p>This would probably be easier to apply to any [cold] spell.</p><p></p><p>A little convoluted for my taste, simply a limited Improved Familiar feat would be better.</p><p></p><p>Ok - WAY too involved, especially for use as a BBEG. I wouldn't appreciate having to have this chart handy and reference it all the time when using the villian. I suggest that Arcane Venom could be a specialized Metamagic Feat only availiable to the Disciple, perhaps like this:</p><p>Arcane Venom [Metamagic]</p><p>Benefit</p><p>This spell also gains a poisonous effect. Targets who are affected by this spell must also make a Fortitude save to avoid being Sickened (1 round per caster level) and taking 1 point of Int, Wis and Con damage.</p><p> An Arcane Venom spell uses up a spell slot one level higher than the spell’s actual level. </p><p></p><p>I know its a high level ability, but I think it would be cooler to base it off of the Archmages Arcane Fire, like this:</p><p><strong>Caina's Breath</strong> (Su): The Disciple gains the ability to change arcane spell energy into a freezing, poisonous blast, manifesting it as a bolt of raw energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Disciple) that deals 1d6 points of damage per class level of the Disciple plus 1d6 points of damage per level of the spell used to create the effect. This damage is Supernatural, half is considered cold, the other half poison.</p></blockquote><p></p>
[QUOTE="the Lorax, post: 2574489, member: 27662"] Good work as usual N., I have a few comments on some of this, as a method of streamlining it. So I will attempt to "Shead light, not heat" and give some suggestions that would make it easier to use this. Perhaps: "A spray of choking poisonous smoke blasts from the caster's outstretched hand. Any creatures caught within must make a Fortitude save or be nauseated for 1d4 rounds." While these are both nice critters, wouldn't a Fiendish Winter Wolf do the trick without having to create a new monster? I'd almost like to see a PrC that is more useful to Assassins and Bards than it is to Wizard/Sorcerer types. Yes I know that's a tall order. It would be nice to see some Diplomacy ranks rather than one of those spell casting feats, and a bit better skill selection. It would be nice to see this bonus apply to actual poisons also. This would probably be easier to apply to any [cold] spell. A little convoluted for my taste, simply a limited Improved Familiar feat would be better. Ok - WAY too involved, especially for use as a BBEG. I wouldn't appreciate having to have this chart handy and reference it all the time when using the villian. I suggest that Arcane Venom could be a specialized Metamagic Feat only availiable to the Disciple, perhaps like this: Arcane Venom [Metamagic] Benefit This spell also gains a poisonous effect. Targets who are affected by this spell must also make a Fortitude save to avoid being Sickened (1 round per caster level) and taking 1 point of Int, Wis and Con damage. An Arcane Venom spell uses up a spell slot one level higher than the spell’s actual level. I know its a high level ability, but I think it would be cooler to base it off of the Archmages Arcane Fire, like this: [b]Caina's Breath[/b] (Su): The Disciple gains the ability to change arcane spell energy into a freezing, poisonous blast, manifesting it as a bolt of raw energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Disciple) that deals 1d6 points of damage per class level of the Disciple plus 1d6 points of damage per level of the spell used to create the effect. This damage is Supernatural, half is considered cold, the other half poison. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
BoVD 3.5e: Hellbound!
Top