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[BoVD] So... did the sky fall?
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<blockquote data-quote="Shard O'Glase" data-source="post: 457345" data-attributes="member: 1134"><p>I'm boggled that it got multiple 4s. 1 is a bit low IMO, though. I'd give it either a 2 or 3, a 2.5 if you will. </p><p></p><p>Feats: Ah it actually is the book of creepy sissies, and not of vile darkness. What a waste, I guess all "EVIL" types have incredibly poor min/max judgement. Waste of space mechanically though so decent ideas.</p><p></p><p>Prestige classes: some decent, most not so decent, one is a bit powerful, another I don't know about(hey give em 9 cleric spell levels over 10 level prestige class, maybe it works maybe not too different fo em too judge), some average power, the rest weak. A couple cool ideas, but again mechainically they let me down overall, I'll try to put something together more concrete if people care whwn I'm at home with my book.</p><p></p><p>Spells: Yawn mostly, some cool(brain eating and psychic poions), a lot of sissy spells as well.</p><p></p><p>Torture tools, sacrifice rules: I thought they were lame, but hey if someone likes them good for them. Me I think my gut on the fly rulings work better.</p><p></p><p>Drugs: It's not something I really normally introduce into a campaign so I didn't really care much, but I do think this was mechanically the best section. If a player of mine cares to bring it in somehow like in his background fine I'll use it.</p><p></p><p>Overall mechanically I thought it was sub-par, it wasn't very vile, though it had some nice thematic ideas(though I usually run games in a different genre so not particularly useful for me) which when balanced with the sub-par mechanical rules almost make an average book.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 457345, member: 1134"] I'm boggled that it got multiple 4s. 1 is a bit low IMO, though. I'd give it either a 2 or 3, a 2.5 if you will. Feats: Ah it actually is the book of creepy sissies, and not of vile darkness. What a waste, I guess all "EVIL" types have incredibly poor min/max judgement. Waste of space mechanically though so decent ideas. Prestige classes: some decent, most not so decent, one is a bit powerful, another I don't know about(hey give em 9 cleric spell levels over 10 level prestige class, maybe it works maybe not too different fo em too judge), some average power, the rest weak. A couple cool ideas, but again mechainically they let me down overall, I'll try to put something together more concrete if people care whwn I'm at home with my book. Spells: Yawn mostly, some cool(brain eating and psychic poions), a lot of sissy spells as well. Torture tools, sacrifice rules: I thought they were lame, but hey if someone likes them good for them. Me I think my gut on the fly rulings work better. Drugs: It's not something I really normally introduce into a campaign so I didn't really care much, but I do think this was mechanically the best section. If a player of mine cares to bring it in somehow like in his background fine I'll use it. Overall mechanically I thought it was sub-par, it wasn't very vile, though it had some nice thematic ideas(though I usually run games in a different genre so not particularly useful for me) which when balanced with the sub-par mechanical rules almost make an average book. [/QUOTE]
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[BoVD] So... did the sky fall?
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