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[BoVD] Vile Damage...
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<blockquote data-quote="Gizzard" data-source="post: 1534968" data-attributes="member: 527"><p>Tangent: I was discussing with someone the other day whether adding new damage types like Vile is unbalanced in and of itself:</p><p></p><p>In a world where there are few damage types, it's a good idea to cast <em>Resist X</em> or <em>Protection from X</em> on yourself; playing the odds that it will be useful. This is as the game-designers intended, since they made the durations for these spells 10 min/lvl instead of 1 rd/lvl. </p><p></p><p>But if there are 50 damage types, then it's kinda pointless to use these sorts of protective spells in that way; you'll never have the correct one up when you need it. </p><p></p><p>So what is the effect of going from 3 major types & 2 minor types (fire/ cold/ electricity v. sonic / acid) to 5 major types (via Energy Substitution) and from there adding another type (Vile)? I thought it was interesting to look at it that way; I'd have to think on whether I'd allow Vile damage into my campaign for PCs.</p><p></p><p>In defense of Monte: The BovD is really designed for NPCs, not PCs. So the fact that some of these spells are just crazy in an Evil campaign doesn't surprise me.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 1534968, member: 527"] Tangent: I was discussing with someone the other day whether adding new damage types like Vile is unbalanced in and of itself: In a world where there are few damage types, it's a good idea to cast [i]Resist X[/i] or [i]Protection from X[/i] on yourself; playing the odds that it will be useful. This is as the game-designers intended, since they made the durations for these spells 10 min/lvl instead of 1 rd/lvl. But if there are 50 damage types, then it's kinda pointless to use these sorts of protective spells in that way; you'll never have the correct one up when you need it. So what is the effect of going from 3 major types & 2 minor types (fire/ cold/ electricity v. sonic / acid) to 5 major types (via Energy Substitution) and from there adding another type (Vile)? I thought it was interesting to look at it that way; I'd have to think on whether I'd allow Vile damage into my campaign for PCs. In defense of Monte: The BovD is really designed for NPCs, not PCs. So the fact that some of these spells are just crazy in an Evil campaign doesn't surprise me. [/QUOTE]
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