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<blockquote data-quote="frankthedm" data-source="post: 3274304" data-attributes="member: 1164"><p>An 18th level BBEG can easily have a clerical underling of 13th level which it is all it takes. Hell a warlock with cranked UMD {one time skill focus is not a waste] might be able to do it with some cash sunk into scrolls. Players are not the only ones who come back from the dead and heal stat drains you know!</p><p></p><p><em><strong>Raise Dead</strong></em></p><p><em>Conjuration (Healing)</em></p><p><em>Level: Clr 5</em></p><p><em>Components: V, S, M, DF</em></p><p><em>Casting Time: 1 minute</em></p><p><em>Range: Touch</em></p><p><em>Target: Dead creature touched</em></p><p><em>Duration: Instantaneous</em></p><p><em>Saving Throw: None; see text</em></p><p><em>Spell Resistance: Yes (harmless)</em></p><p><em></em></p><p><em>You restore life to a deceased creature. You can raise a creature that has been dead for no longer than one day per caster level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.</em></p><p><em></em></p><p><em>Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can’t be raised). This level/HD loss or Constitution loss cannot be repaired by any means. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spells for losing a level. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell, in addition to losing spell slots for losing a level.</em></p><p><em></em></p><p><em>A raised creature has a number of hit points equal to its current Hit Dice. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell.</em></p><p><em></em></p><p><em>A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age.</em></p><p><em></em></p><p><em>Material Component: Diamonds worth a total of least 5,000 gp.</em></p><p><em></em></p><p><em><strong>Restoration, Greater</strong></em></p><p><em>Conjuration (Healing)</em></p><p><em>Level: Clr 7</em></p><p><em>Components: V, S, XP</em></p><p><em>Casting Time: 10 minutes</em></p><p><em>This spell functions like lesser restoration, except that it dispels all negative levels afflicting the healed creature. This effect also reverses level drains by a force or creature, restoring the creature to the highest level it had previously attained. The drained levels are restored only if the time since the creature lost the level is no more than one week per caster level.</em></p><p><em></em></p><p><em>Greater restoration also dispels all magical effects penalizing the creature’s abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects. Greater restoration does not restore levels or Constitution points lost due to death.</em></p><p><em></em></p><p><em>XP Cost: 500 XP.</em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3274304, member: 1164"] An 18th level BBEG can easily have a clerical underling of 13th level which it is all it takes. Hell a warlock with cranked UMD {one time skill focus is not a waste] might be able to do it with some cash sunk into scrolls. Players are not the only ones who come back from the dead and heal stat drains you know! [i][B]Raise Dead[/B] Conjuration (Healing) Level: Clr 5 Components: V, S, M, DF Casting Time: 1 minute Range: Touch Target: Dead creature touched Duration: Instantaneous Saving Throw: None; see text Spell Resistance: Yes (harmless) You restore life to a deceased creature. You can raise a creature that has been dead for no longer than one day per caster level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. Coming back from the dead is an ordeal. The subject of the spell loses one level (or 1 Hit Die) when it is raised, just as if it had lost a level or a Hit Die to an energy-draining creature. If the subject is 1st level, it loses 2 points of Constitution instead (if this would reduce its Con to 0 or less, it can’t be raised). This level/HD loss or Constitution loss cannot be repaired by any means. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised, in addition to losing spells for losing a level. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell, in addition to losing spell slots for losing a level. A raised creature has a number of hit points equal to its current Hit Dice. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell. A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age. Material Component: Diamonds worth a total of least 5,000 gp. [B]Restoration, Greater[/B] Conjuration (Healing) Level: Clr 7 Components: V, S, XP Casting Time: 10 minutes This spell functions like lesser restoration, except that it dispels all negative levels afflicting the healed creature. This effect also reverses level drains by a force or creature, restoring the creature to the highest level it had previously attained. The drained levels are restored only if the time since the creature lost the level is no more than one week per caster level. Greater restoration also dispels all magical effects penalizing the creature’s abilities, cures all temporary ability damage, and restores all points permanently drained from all ability scores. It also eliminates fatigue and exhaustion, and removes all forms of insanity, confusion, and similar mental effects. Greater restoration does not restore levels or Constitution points lost due to death. XP Cost: 500 XP.[/I] [/QUOTE]
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