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<blockquote data-quote="maddman75" data-source="post: 1640985" data-attributes="member: 2673"><p>Um, me neither. But I love the book. This is not a book for players, but for DMs. Even the prestige classes seem geared to providing interesting enemies rather than cool toys for players. For instance, the lifedrinker, a class that will let vampire sorcerers use drained levels to power their spells, or a PrC for classed demon mortal hunters.</p><p></p><p>The book seems to drip adventure ideas. And it has one of the most powerful spells I've seen done really well. Apocalypse from the sky, 9th leve. Does 10d6 of your choice of energy damage in a 10 mile radius per level. So minimum, 170 mile radius. The material component is the hitch. It requires an artifact. Not as a focus, the artifact is *consumed*.</p><p></p><p>That right there can give you adventure ideas. Maybe there's an evil cult that is trying to cast this spell, and the heros need to get keep them from stealing the Holy McGuffin of Goodness and destroying it along with the kingdom! Or they find the Dark Plot Device of Utter Evil, and this is the only way to destroy it.</p><p></p><p>The spells just tend to be nasty. Not overpowered, just really nasty. My players eventually were conditioned to flinch whenever I reached for it...</p><p></p><p>And there's not much sexual content in it. All I recall is the infamous Lichloved feat that requires 'relations' with the undead, and a few mentions of sadism and masocism. They are easily ignored if that isn't your cup of tea. It isn't mine. Not because my group is so mature, but that they're immature. God, we'd never hear the end of the jokes if they battled someone masochistic (they get bonuses to hit after being damaged)</p></blockquote><p></p>
[QUOTE="maddman75, post: 1640985, member: 2673"] Um, me neither. But I love the book. This is not a book for players, but for DMs. Even the prestige classes seem geared to providing interesting enemies rather than cool toys for players. For instance, the lifedrinker, a class that will let vampire sorcerers use drained levels to power their spells, or a PrC for classed demon mortal hunters. The book seems to drip adventure ideas. And it has one of the most powerful spells I've seen done really well. Apocalypse from the sky, 9th leve. Does 10d6 of your choice of energy damage in a 10 mile radius per level. So minimum, 170 mile radius. The material component is the hitch. It requires an artifact. Not as a focus, the artifact is *consumed*. That right there can give you adventure ideas. Maybe there's an evil cult that is trying to cast this spell, and the heros need to get keep them from stealing the Holy McGuffin of Goodness and destroying it along with the kingdom! Or they find the Dark Plot Device of Utter Evil, and this is the only way to destroy it. The spells just tend to be nasty. Not overpowered, just really nasty. My players eventually were conditioned to flinch whenever I reached for it... And there's not much sexual content in it. All I recall is the infamous Lichloved feat that requires 'relations' with the undead, and a few mentions of sadism and masocism. They are easily ignored if that isn't your cup of tea. It isn't mine. Not because my group is so mature, but that they're immature. God, we'd never hear the end of the jokes if they battled someone masochistic (they get bonuses to hit after being damaged) [/QUOTE]
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