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<blockquote data-quote="BiggusGeekus" data-source="post: 1641570" data-attributes="member: 1014"><p>The mechanics are surprisingly balanced. In terms of being evil to gain power, there's probably a better percentage in becoming a paladin.</p><p></p><p>The "vile" content (e.g. children's bones as material components) isn't something I'd want to bring in to our games because we tend to play in a more "heroic" style. For example, if I find it necessary for a villian to capture a princess the group will find her in a cell and tied to a chair and nothing more. I wouldn't see the need to carry the details of her imprisonment any further and the group hasn't asked for such details. </p><p></p><p>The introductory chapter artwork crosses the line. It isn't something I'm going to leave around the house for my daughter to pick up and when she turns three or four I'll be selling my copy on e-bay. </p><p></p><p>That being said, everyone I've loaned the book to has loved the read.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1641570, member: 1014"] The mechanics are surprisingly balanced. In terms of being evil to gain power, there's probably a better percentage in becoming a paladin. The "vile" content (e.g. children's bones as material components) isn't something I'd want to bring in to our games because we tend to play in a more "heroic" style. For example, if I find it necessary for a villian to capture a princess the group will find her in a cell and tied to a chair and nothing more. I wouldn't see the need to carry the details of her imprisonment any further and the group hasn't asked for such details. The introductory chapter artwork crosses the line. It isn't something I'm going to leave around the house for my daughter to pick up and when she turns three or four I'll be selling my copy on e-bay. That being said, everyone I've loaned the book to has loved the read. [/QUOTE]
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