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Bow and Ammo Stacking... Flaming?
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<blockquote data-quote="Kae'Yoss" data-source="post: 179559" data-attributes="member: 4134"><p><strong>Re: the death of burst weapons</strong></p><p></p><p></p><p></p><p>How you do that? Are they hunted all the time by some angry mob or something? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Honestly, IMHO it's not good to restrict things by keeping the players from having them. Either change the rules so they fit your imagination of the whole story (like "elemental damages on one weapon won't stack") or completely remove them from the game. It's frustrating for the players to say "yes, there are flaming swords or frost axes in this world. No, you can't buy them. No, you can't make them, because you don't have time." Also, you can't keep them from having time for all eternity....</p><p></p><p>That matter's related to the handling of divination spells that could reveal stuff the players are supposed to find the hard way. Telling the players they can't have the spells will p*** them off (especially if you have a diviner in the party), and saying "the spell hasn't worked, there's a higher force blocking it" even more.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 179559, member: 4134"] [b]Re: the death of burst weapons[/b] How you do that? Are they hunted all the time by some angry mob or something? :) Honestly, IMHO it's not good to restrict things by keeping the players from having them. Either change the rules so they fit your imagination of the whole story (like "elemental damages on one weapon won't stack") or completely remove them from the game. It's frustrating for the players to say "yes, there are flaming swords or frost axes in this world. No, you can't buy them. No, you can't make them, because you don't have time." Also, you can't keep them from having time for all eternity.... That matter's related to the handling of divination spells that could reveal stuff the players are supposed to find the hard way. Telling the players they can't have the spells will p*** them off (especially if you have a diviner in the party), and saying "the spell hasn't worked, there's a higher force blocking it" even more. [/QUOTE]
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