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Bow Bond: An Eldritch Knight’s Guide to Archery
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<blockquote data-quote="Morrus" data-source="post: 6707693" data-attributes="member: 1"><p><strong>Originally posted by MightyThokk:</strong></p><p></p><p>[h=4]<strong>6 Multi-classing and Builds</strong>[/h]</p><p> </p><p>Some sample build ideas.</p><p> </p><p>Human Demon Hunter. Trained to find evil wherever it hides. A swirling cloak and the snap of a crossbow are last images of a Demon Hunter’s target. The Demon Hunter can stand shoulder to shoulder in the front lines, or move around the battlefield taking out high value targets.</p><p></p><p><strong>Show</strong></p><p>[sblock]Race Variant Human; Class Fighter; Background Acolyte</p><p>Level 1 Attributes Str 8; Dex 16; Con 14; Int 12; Wis 15; Cha 8</p><p>Skill proficiencies: Stealth, Insight, Religion, Acrobatics, Perception</p><p>Starting AC 17 , Leather, shield, Dex. Starting HP 12</p><p>Progression:</p><p>1 Crossbow Expert</p><p>4 +2 Dex</p><p>6 Sharpshooter</p><p>8 +2 Dex</p><p>12 Resilient Wisdom</p><p>14 Shield Master</p><p> </p><p></p><p>[/sblock] </p><p> </p><p> </p><p>Human Battlefield Sniper: Battle hardened Archer, excels at ambushes and hit and runs.</p><p>Race Variant Human; Class Fighter; Background Soldier</p><p></p><p><strong>Show</strong></p><p>[sblock]Level 1 Attributes; Str 10; Dex 16; Con 12; Int 10; Wis 13 Cha 14</p><p>Skill Proficiencies: Stealth, Acrobatics, Perception, Athletics, Intimidation</p><p>Starting AC 15 Leather, Dex ;Starting HP 11</p><p>Progression:</p><p>1 Sharpshooter</p><p>4 Magic Initiate (Hex)</p><p>6 and 8 +2 Dex each</p><p>12 Skulker</p><p>14 Resilient Wisdom</p><p> </p><p></p><p>[/sblock] </p><p>Half-Elf Ranger: A quiet rustle of the bushes and a flash of Red hair. The last things many an outlaw or goblin ever saw when they ventured into the protected woods.</p><p>Race Half-Elf, Class Fighter, Background Outlander</p><p> </p><p></p><p><strong>Show</strong></p><p>[sblock]Level 1 Attributes: Str 8; Dex 16; Con 12; Int 14; Wis 14; Cha 10</p><p>Starting AC 15 Leather, Dex ;Starting HP 11</p><p>Skill Proficiencies; Athletics, Survival, Perception, Insight, Stealth, Nature</p><p>4rth Sharpshooter</p><p>6 +2 Dex</p><p>8 Magic Initiate (Hex)</p><p>12 +2 Dex</p><p>14 Skulker</p><p>16 Resilient Wisdom</p><p> </p><p></p><p>[/sblock] </p><p>Halfling Tunnel Fighter: Recruited from the orphans of the city to clear sewer jams, hunt rats, and report on anything lurking below the city streets.</p><p>Race Lightfoot Halfling, Class Fighter, Background Urchin</p><p> </p><p></p><p><strong>Show</strong></p><p>[sblock]Level 1 Attributes Str 8; Dex 16; Con 14; Int 13; Wis 14; Cha 10</p><p>Starting AC 15 Leather, Dex ;add shield at lvl 4; Starting HP 12</p><p>Skill proficiencies: Sleight of Hand, Stealth, Perception, Acrobatics</p><p>4 Crossbow Expert</p><p>6 +2 dex</p><p>8 +2 Dex</p><p>12 Sharpshooter</p><p>14 Resilient Wisdom</p><p>16 Shield Master</p><p> </p><p></p><p>[/sblock] </p><p>MultiClassing Notes:</p><p> </p><p><strong><span style="color: red"> Barbarian, Paladin </span></strong> – remember that 8 Strength we talked about?</p><p><strong><span style="color: red"> Warlock, Wizard, Sorcerer</span></strong> – If you want to be a spellcaster, this is not the guide you’re looking for.</p><p><strong><span style="color: purple"> Ranger, Monk</span></strong> – I guess. Not sure what you’re getting here, but if you feel you must.</p><p><strong>Bard, Cleric, Druid</strong> – Sure, dip Cleric or Druid to get guidance. I can see that. Bard for skill monkey or utility concepts.</p><p><span style="color: blue"><strong> War Cleric</strong></span> - See comments below</p><p><strong><span style="color: blue"> Rogue</span></strong> – Yep. More for Sharpshooter builds. Crossbow Expert doesn’t get much from Cunning action since the bonus action is being used, but if DPR is your thing Assasin builds are the way to go. See comments below.</p><p> </p><p>Couple things to consider when Multi classing. When, what, and how many.</p><p> </p><p>When: For purposes of this guide I'm presuming at least <span style="color: orange"><strong>Fighter -11</strong></span>. Fighter-13 if you want Haste. 12, 14, 16, 19 are Ability Score levels. Really its all about Haste. If you're multi-classing into something that is going to give you a DPS boosting Concentration spell or you've picked up Hex via a feat, jump at 11 (12 if you need that one more stat boost/feat).</p><p> </p><p>What: This gets more complex. I'm breaking it down based on what you want to boost or what your secondary party role is.</p><p> </p><p><strong>Party Face</strong> / <strong>Charisma</strong> or <strong>Skill Monkey</strong></p><p> </p><p></p><p><strong>Show</strong></p><p>[sblock]So you've started out with some social skills from Race or background, and you've got a decent Charisma, possibly even splashed Int. If you feel okay with your non-combat abilities <span style="color: skyblue"></span></p><p><span style="color: skyblue"><strong>Rogue-3</strong></span></p><p><span style="color: skyblue"></span> Assasin gets you all kinds of goodies. Pick up <span style="color: orange"><strong>Stealth</strong></span> if you don't already have it. For multiclassing Rogue Gladiuslegis covers it in far more detail than I'm going to. Check out his Dealing Death Handbook (x) His guide is Battlemaster not Eldrich Knight, but the Multiclassing advice for Rogue levels is still very applicable.</p><p> </p><p><span style="color: blue"> Bard - 3 </span> college of lore if you're looking to pick up non-combat abilities. Expertise, more skill proficiences, Bardic Insperation, and caster levels. You've just become the teams skill monkey and non-combat go to character. </p><p> </p><p>Obviously going to 4 and 8 in either gets you another Ability boost. <span style="color: blue"></span></p><p><span style="color: blue"><strong>Bard-5, 7 or 9</strong>,</span> for spell caster levels if you've been boosting Charisma, and combo's very well with the EK's 10th level ability. Otherwise 3 levels of Bard gets you all you need and you should consider more Figher or Rogue levels.</p><p></p><p>[/sblock] </p><p><span style="color: blue"> Wisdom Secondary stat </span></p><p> </p><p><strong>Show</strong></p><p>[sblock] </p><p>From Koga305's The Art of War:A Fighters Guide (x)</p><p></p><p> </p><p>That is the single most useful thing to do with Eldritch Strike I've seen. Pick up your 11 Fighter levels first then jump over to Cleric for at least 7 levels for Hold Monster. Level 19 and 20 either go EK two more levels or Cleric two more levels or split the difference. EK 12 gets you another caster level, and another stat advance, EK 13 of course gets you Hasten but you've got Divine Favor to compete withfor your concentration. Cleric 8 gets you another stat advance, Divine Strike and caster levels, Cleric 9 gets you 5th level spells. Or go one of each, get two more stat advances, count as a 12th level caster for spell slots and Divine Strike. Pretty much comes down to Hasten vs 5th Level Cleric spells. IMO 5th Level Cleric spells win out over Hasten when you've got <span style="color: orange"></span></p><p><span style="color: orange"><strong>Divine Favor </strong></span>.</p><p> </p><p>Starting Stats go something like</p><p> </p><p>Race Variant Human;</p><p>Level 1 Attributes Str 8; Dex 16; Con 14; Int 10; Wis 16; Cha 8</p><p>Advancement</p><p>1 Crossbow Expert</p><p>F4 and F6 +2 dex</p><p>F8 Sharpshooter</p><p>C4 +2 Wis</p><p>C8 or F12 +2 Wis</p><p> </p><p>Divine Favor plus lots of attacks = good stuff. <span style="color: skyblue"> Fighter 11/Cleric 9 </span> or <strong>Fighter13/Cleric7</strong>. </p><p> </p><p></p><p>[/sblock] </p><p><span style="color: skyblue">DPR</span></p><p> </p><p></p><p><strong>Show</strong></p><p>[sblock]So you just want to boost DPR? Rogue is the answer and again, covered in far more detail here (x).</p><p> </p><p></p><p>[/sblock] </p><p><span style="color: blue"> Spellcasting </span></p><p> </p><p></p><p><strong>Show</strong></p><p>[sblock]Want to boost your spellcasting? Depends on what off stats you went with at Character gen.</p><p> </p><p>Charisma 16+ <span style="color: blue"><strong> Bard-</strong>9</span> -Lore College best option for non-combat utility. Better than the Sorcerer or Warlock IMO due to class features.</p><p>Charisma 16+ <span style="color: black"></span></p><p><span style="color: black"><strong>Warlock</strong></span></p><p><span style="color: black"></span> - Eldritch Blast Ahoy! Pact of the Blade is Melee only, so no Lifedrinker for you! But Eldritch Blast is solid, more spells, and good clean fun with War Caster OAs and multi-zot pushes. Hex becomes your default concentration spell. </p><p>Wisdom 16+ <span style="color: skyblue"><strong>Cleric-9</strong></span> - War Cleric, best option for controls and moderate DPR boosts.</p><p>Int 16+ <strong>Wizard-9</strong> - you've already got several Wizard spell options. You're essentially trading Stat boosts and HP for Caster Levels. Cleric or Bard get you the same Caster Levels and roughly equal control spells, but they also add either to DPR or Utility more so than Wizard. </p><p> </p><p>In general adding damaging spells doesn't get a ranged character much. Your Multi-attack feature should always be the strongest choice for damage output. You're a much stronger character if you're adding abilities you don't have, and you've got ranged damage already covered by Figher - 11. Your spell choices should focus on boosting your Attack damage <span style="color: orange"> Divne Favor </span>, control effects <span style="color: blue"> Hypnotic Pattern </span>, or utility spells <span style="color: blue"> Invisibility </span>. </p><p> </p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Morrus, post: 6707693, member: 1"] [B]Originally posted by MightyThokk:[/B] [h=4][B]6 Multi-classing and Builds[/B][/h] Some sample build ideas. Human Demon Hunter. Trained to find evil wherever it hides. A swirling cloak and the snap of a crossbow are last images of a Demon Hunter’s target. The Demon Hunter can stand shoulder to shoulder in the front lines, or move around the battlefield taking out high value targets. [B]Show[/B] [sblock]Race Variant Human; Class Fighter; Background Acolyte Level 1 Attributes Str 8; Dex 16; Con 14; Int 12; Wis 15; Cha 8 Skill proficiencies: Stealth, Insight, Religion, Acrobatics, Perception Starting AC 17 , Leather, shield, Dex. Starting HP 12 Progression: 1 Crossbow Expert 4 +2 Dex 6 Sharpshooter 8 +2 Dex 12 Resilient Wisdom 14 Shield Master [/sblock] Human Battlefield Sniper: Battle hardened Archer, excels at ambushes and hit and runs. Race Variant Human; Class Fighter; Background Soldier [B]Show[/B] [sblock]Level 1 Attributes; Str 10; Dex 16; Con 12; Int 10; Wis 13 Cha 14 Skill Proficiencies: Stealth, Acrobatics, Perception, Athletics, Intimidation Starting AC 15 Leather, Dex ;Starting HP 11 Progression: 1 Sharpshooter 4 Magic Initiate (Hex) 6 and 8 +2 Dex each 12 Skulker 14 Resilient Wisdom [/sblock] Half-Elf Ranger: A quiet rustle of the bushes and a flash of Red hair. The last things many an outlaw or goblin ever saw when they ventured into the protected woods. Race Half-Elf, Class Fighter, Background Outlander [B]Show[/B] [sblock]Level 1 Attributes: Str 8; Dex 16; Con 12; Int 14; Wis 14; Cha 10 Starting AC 15 Leather, Dex ;Starting HP 11 Skill Proficiencies; Athletics, Survival, Perception, Insight, Stealth, Nature 4rth Sharpshooter 6 +2 Dex 8 Magic Initiate (Hex) 12 +2 Dex 14 Skulker 16 Resilient Wisdom [/sblock] Halfling Tunnel Fighter: Recruited from the orphans of the city to clear sewer jams, hunt rats, and report on anything lurking below the city streets. Race Lightfoot Halfling, Class Fighter, Background Urchin [B]Show[/B] [sblock]Level 1 Attributes Str 8; Dex 16; Con 14; Int 13; Wis 14; Cha 10 Starting AC 15 Leather, Dex ;add shield at lvl 4; Starting HP 12 Skill proficiencies: Sleight of Hand, Stealth, Perception, Acrobatics 4 Crossbow Expert 6 +2 dex 8 +2 Dex 12 Sharpshooter 14 Resilient Wisdom 16 Shield Master [/sblock] MultiClassing Notes: [B][COLOR=red] Barbarian, Paladin [/COLOR][/B] – remember that 8 Strength we talked about? [B][COLOR=red] Warlock, Wizard, Sorcerer[/COLOR][/B] – If you want to be a spellcaster, this is not the guide you’re looking for. [B][COLOR=purple] Ranger, Monk[/COLOR][/B] – I guess. Not sure what you’re getting here, but if you feel you must. [B]Bard, Cleric, Druid[/B] – Sure, dip Cleric or Druid to get guidance. I can see that. Bard for skill monkey or utility concepts. [COLOR=blue][B] War Cleric[/B][/COLOR] - See comments below [B][COLOR=blue] Rogue[/COLOR][/B] – Yep. More for Sharpshooter builds. Crossbow Expert doesn’t get much from Cunning action since the bonus action is being used, but if DPR is your thing Assasin builds are the way to go. See comments below. Couple things to consider when Multi classing. When, what, and how many. When: For purposes of this guide I'm presuming at least [COLOR=orange][B]Fighter -11[/B][/COLOR]. Fighter-13 if you want Haste. 12, 14, 16, 19 are Ability Score levels. Really its all about Haste. If you're multi-classing into something that is going to give you a DPS boosting Concentration spell or you've picked up Hex via a feat, jump at 11 (12 if you need that one more stat boost/feat). What: This gets more complex. I'm breaking it down based on what you want to boost or what your secondary party role is. [B]Party Face[/B] / [B]Charisma[/B] or [B]Skill Monkey[/B] [B]Show[/B] [sblock]So you've started out with some social skills from Race or background, and you've got a decent Charisma, possibly even splashed Int. If you feel okay with your non-combat abilities [COLOR=skyblue] [B]Rogue-3[/B] [/COLOR] Assasin gets you all kinds of goodies. Pick up [COLOR=orange][B]Stealth[/B][/COLOR] if you don't already have it. For multiclassing Rogue Gladiuslegis covers it in far more detail than I'm going to. Check out his Dealing Death Handbook (x) His guide is Battlemaster not Eldrich Knight, but the Multiclassing advice for Rogue levels is still very applicable. [COLOR=blue] Bard - 3 [/COLOR] college of lore if you're looking to pick up non-combat abilities. Expertise, more skill proficiences, Bardic Insperation, and caster levels. You've just become the teams skill monkey and non-combat go to character. Obviously going to 4 and 8 in either gets you another Ability boost. [COLOR=blue] [B]Bard-5, 7 or 9[/B],[/COLOR] for spell caster levels if you've been boosting Charisma, and combo's very well with the EK's 10th level ability. Otherwise 3 levels of Bard gets you all you need and you should consider more Figher or Rogue levels. [/sblock] [COLOR=blue] Wisdom Secondary stat [/COLOR] [B]Show[/B] [sblock] From Koga305's The Art of War:A Fighters Guide (x) That is the single most useful thing to do with Eldritch Strike I've seen. Pick up your 11 Fighter levels first then jump over to Cleric for at least 7 levels for Hold Monster. Level 19 and 20 either go EK two more levels or Cleric two more levels or split the difference. EK 12 gets you another caster level, and another stat advance, EK 13 of course gets you Hasten but you've got Divine Favor to compete withfor your concentration. Cleric 8 gets you another stat advance, Divine Strike and caster levels, Cleric 9 gets you 5th level spells. Or go one of each, get two more stat advances, count as a 12th level caster for spell slots and Divine Strike. Pretty much comes down to Hasten vs 5th Level Cleric spells. IMO 5th Level Cleric spells win out over Hasten when you've got [COLOR=orange] [B]Divine Favor [/B][/COLOR]. Starting Stats go something like Race Variant Human; Level 1 Attributes Str 8; Dex 16; Con 14; Int 10; Wis 16; Cha 8 Advancement 1 Crossbow Expert F4 and F6 +2 dex F8 Sharpshooter C4 +2 Wis C8 or F12 +2 Wis Divine Favor plus lots of attacks = good stuff. [COLOR=skyblue] Fighter 11/Cleric 9 [/COLOR] or [B]Fighter13/Cleric7[/B]. [/sblock] [COLOR=skyblue]DPR[/COLOR] [B]Show[/B] [sblock]So you just want to boost DPR? Rogue is the answer and again, covered in far more detail here (x). [/sblock] [COLOR=blue] Spellcasting [/COLOR] [B]Show[/B] [sblock]Want to boost your spellcasting? Depends on what off stats you went with at Character gen. Charisma 16+ [COLOR=blue][B] Bard-[/B]9[/COLOR] -Lore College best option for non-combat utility. Better than the Sorcerer or Warlock IMO due to class features. Charisma 16+ [COLOR=black] [B]Warlock[/B] [/COLOR] - Eldritch Blast Ahoy! Pact of the Blade is Melee only, so no Lifedrinker for you! But Eldritch Blast is solid, more spells, and good clean fun with War Caster OAs and multi-zot pushes. Hex becomes your default concentration spell. Wisdom 16+ [COLOR=skyblue][B]Cleric-9[/B][/COLOR] - War Cleric, best option for controls and moderate DPR boosts. Int 16+ [B]Wizard-9[/B] - you've already got several Wizard spell options. You're essentially trading Stat boosts and HP for Caster Levels. Cleric or Bard get you the same Caster Levels and roughly equal control spells, but they also add either to DPR or Utility more so than Wizard. In general adding damaging spells doesn't get a ranged character much. Your Multi-attack feature should always be the strongest choice for damage output. You're a much stronger character if you're adding abilities you don't have, and you've got ranged damage already covered by Figher - 11. Your spell choices should focus on boosting your Attack damage [COLOR=orange] Divne Favor [/COLOR], control effects [COLOR=blue] Hypnotic Pattern [/COLOR], or utility spells [COLOR=blue] Invisibility [/COLOR]. [/sblock] [/QUOTE]
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