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Bow Down To His Majesty The Worm
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<blockquote data-quote="aramis erak" data-source="post: 9525706" data-attributes="member: 6779310"><p>That is a very narrow view...</p><p>Plus, it ignores that a number of games treat cities as places to shop and get sick... which, to be honest, is a pretty accurate medieval sentiment. Most notably, <em><u>Pendragon</u></em>, <em><u>Ars Magica</u></em>, and <em><u>Hârnmaster</u></em>.</p><p></p><p>Many give rules and setting advice that puts them faux-Renaissance, sometimes with and sometimes without magic. Most notable: <em><u>Warhammer FRP</u></em> 1e, <em><u>Zweihänder</u></em>, <em><u>Pugmire</u></em>, <em><u>Monarchies of Mau</u></em>, <em><u>Arrowflight</u></em>.</p><p></p><p>A few go further, to 18th and 19th century styles for both game and the cities... <em><u>Lace and Steel</u></em>, <em><u>Castle Falkenstein</u></em>, <em><u>Space 1889</u></em>...</p><p></p><p>And the handful of bronze age games which have at least two types... one with Ancient Greek style buildings and maps, and emphasizing the democracy and the lack of service industries aside from the local inn. Another emphasizing the middle eastern historical styles, and the biblical implications of urbanization with farms outside the walls. And a few, where the city walls off the farms, too... Notable games include Hercules & Xena, Mazes and Minotaurs, Jackals.</p><p></p><p>And then, the really out there, the late stone age cities in Paleomythic...</p><p></p><p>And a number of smaller games where nothing gets big enough to qualify as a city...</p><p></p><p></p><p><strong>That narrow view colored my emotional and intellectual response to the rest of the review...</strong> doubting it due to the false dichotomy at the top...</p><p></p><p>Now, perhaps you only run games in those two... but official D&D products have had fairly realistic medieval, cartoonish medieval, Renaissance, Rennaissance plus magical tech, even Georgian era (Ravenloft in certain domains). And a technofantasy renaissance, in Eberron. And TSR even lampooned themselves with the <em><u>Amazing Engine: Magitech</u></em> setting. And many other games shoot very much elsewhere.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9525706, member: 6779310"] That is a very narrow view... Plus, it ignores that a number of games treat cities as places to shop and get sick... which, to be honest, is a pretty accurate medieval sentiment. Most notably, [I][U]Pendragon[/U][/I], [I][U]Ars Magica[/U][/I], and [I][U]Hârnmaster[/U][/I]. Many give rules and setting advice that puts them faux-Renaissance, sometimes with and sometimes without magic. Most notable: [I][U]Warhammer FRP[/U][/I] 1e, [I][U]Zweihänder[/U][/I], [I][U]Pugmire[/U][/I], [I][U]Monarchies of Mau[/U][/I], [I][U]Arrowflight[/U][/I]. A few go further, to 18th and 19th century styles for both game and the cities... [I][U]Lace and Steel[/U][/I], [I][U]Castle Falkenstein[/U][/I], [I][U]Space 1889[/U][/I]... And the handful of bronze age games which have at least two types... one with Ancient Greek style buildings and maps, and emphasizing the democracy and the lack of service industries aside from the local inn. Another emphasizing the middle eastern historical styles, and the biblical implications of urbanization with farms outside the walls. And a few, where the city walls off the farms, too... Notable games include Hercules & Xena, Mazes and Minotaurs, Jackals. And then, the really out there, the late stone age cities in Paleomythic... And a number of smaller games where nothing gets big enough to qualify as a city... [B]That narrow view colored my emotional and intellectual response to the rest of the review...[/B] doubting it due to the false dichotomy at the top... Now, perhaps you only run games in those two... but official D&D products have had fairly realistic medieval, cartoonish medieval, Renaissance, Rennaissance plus magical tech, even Georgian era (Ravenloft in certain domains). And a technofantasy renaissance, in Eberron. And TSR even lampooned themselves with the [I][U]Amazing Engine: Magitech[/U][/I] setting. And many other games shoot very much elsewhere. [/QUOTE]
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