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<blockquote data-quote="famousringo" data-source="post: 6875737" data-attributes="member: 6792445"><p>Easy fix for arrows: Use stone arrowheads.</p><p></p><p>And I agree Land Druids deserve more respect. Land's Stride can help you maintain range on your enemies. I suggest Grassland Circle so you can access Haste to maintain distance and shoot more arrows.</p><p></p><p>For multiclass, ranger does offer a nice boost to archery every odd level and does a better job of retaining your theme and spell progression, but there's some redundancy there. Fighter is an option, but your spellcasting will suffer, even if you go Eldritch Knight. A third option would be rogue, offering a steady damage boost and a lot of skills. Despite the redundancy, I like ranger best, though I don't think you'll be using Hunter's Mark much, because as a Druid, you'll have better things to concentrate on most of the time.</p><p></p><p>To leverage your druidness, use terrain control spells to keep an enemy force at bay and divided. Spike Growth, Plant Growth, Hallucinatory Terrain.</p><p></p><p>The only feat that really counts here is Sharpshooter, and it works best with Archery style. As a 6 druid/5 ranger with Haste up, you can enjoy three attacks per round at -3/+10, and a very high mobility unimpeded by Plant Growth while your enemies move at 1/4. Wood elf is probably the way to go, though personally I'd rather do all this with a sling, Magic Stone, and a halfling.</p></blockquote><p></p>
[QUOTE="famousringo, post: 6875737, member: 6792445"] Easy fix for arrows: Use stone arrowheads. And I agree Land Druids deserve more respect. Land's Stride can help you maintain range on your enemies. I suggest Grassland Circle so you can access Haste to maintain distance and shoot more arrows. For multiclass, ranger does offer a nice boost to archery every odd level and does a better job of retaining your theme and spell progression, but there's some redundancy there. Fighter is an option, but your spellcasting will suffer, even if you go Eldritch Knight. A third option would be rogue, offering a steady damage boost and a lot of skills. Despite the redundancy, I like ranger best, though I don't think you'll be using Hunter's Mark much, because as a Druid, you'll have better things to concentrate on most of the time. To leverage your druidness, use terrain control spells to keep an enemy force at bay and divided. Spike Growth, Plant Growth, Hallucinatory Terrain. The only feat that really counts here is Sharpshooter, and it works best with Archery style. As a 6 druid/5 ranger with Haste up, you can enjoy three attacks per round at -3/+10, and a very high mobility unimpeded by Plant Growth while your enemies move at 1/4. Wood elf is probably the way to go, though personally I'd rather do all this with a sling, Magic Stone, and a halfling. [/QUOTE]
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