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<blockquote data-quote="dmnqwk" data-source="post: 6876148" data-attributes="member: 6804204"><p>You can always create yourself a new Druid Circle to match your ideology.</p><p></p><p>Circle of the Hunt</p><p>While many druids believe themselves to be the protectors of Nature, those who belong to the Circle of the Hunt are more aggressive than most. Circle of the Hunt druids meet at dusk, ready to swap stories about how the day has gone or to prepare for a moonlit voyage to quell disruption in their woods.</p><p></p><p>Level 2: Your shapeshifting abilities are less about changing your physical self and more about attuning your mind with those of a predator. Instead of changing your physical form, you may instead expend a use of Wild Shape to grant you a combat bonus based on the list below:</p><p></p><p>Serpent's Cunning: Your ranged attacks deal +1d6 poison damage. This bonus increases by 1d6 at 8th level and 14th level. In addition you have advantage on all deception checks.</p><p>Scorpion's Fury: While wielding a 2-handed melee weapon, your reach is increased by 5'. Any time you use your reaction to make an attack of opportunity, if the attack hits it is an automatic critical. In addition, you have advantage on intimidation checks</p><p>Spider's Subtlety: You have advantage on all attack rolls against foes within 5' of an ally. In addition, you have advantage on stealth checks.</p><p>Cheetah's Grace: While dual-wielding, you may add your wisdom modifier to damage on your off-hand attack. In addition you have advantage on acrobatics checks.</p><p></p><p>Level 2: You have advantage on all initiative rolls as well as any roll to avoid being surprised.</p><p>Level 6: You gain access to a either Archery, Dueling, Great Weapon Fighting or Two-Weapon Fighting.</p><p>Level 10: Your ability to hunt extends to social settings as well as prey. You gain advantage on all Insight and Perception checks.</p><p>Level 14: When you take the attack action, you may also cast a Cantrip as part of the action.</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6876148, member: 6804204"] You can always create yourself a new Druid Circle to match your ideology. Circle of the Hunt While many druids believe themselves to be the protectors of Nature, those who belong to the Circle of the Hunt are more aggressive than most. Circle of the Hunt druids meet at dusk, ready to swap stories about how the day has gone or to prepare for a moonlit voyage to quell disruption in their woods. Level 2: Your shapeshifting abilities are less about changing your physical self and more about attuning your mind with those of a predator. Instead of changing your physical form, you may instead expend a use of Wild Shape to grant you a combat bonus based on the list below: Serpent's Cunning: Your ranged attacks deal +1d6 poison damage. This bonus increases by 1d6 at 8th level and 14th level. In addition you have advantage on all deception checks. Scorpion's Fury: While wielding a 2-handed melee weapon, your reach is increased by 5'. Any time you use your reaction to make an attack of opportunity, if the attack hits it is an automatic critical. In addition, you have advantage on intimidation checks Spider's Subtlety: You have advantage on all attack rolls against foes within 5' of an ally. In addition, you have advantage on stealth checks. Cheetah's Grace: While dual-wielding, you may add your wisdom modifier to damage on your off-hand attack. In addition you have advantage on acrobatics checks. Level 2: You have advantage on all initiative rolls as well as any roll to avoid being surprised. Level 6: You gain access to a either Archery, Dueling, Great Weapon Fighting or Two-Weapon Fighting. Level 10: Your ability to hunt extends to social settings as well as prey. You gain advantage on all Insight and Perception checks. Level 14: When you take the attack action, you may also cast a Cantrip as part of the action. [/QUOTE]
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