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Bow Druid
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<blockquote data-quote="77IM" data-source="post: 6876697" data-attributes="member: 12377"><p>THIS. Each class has its own way of increasing damage at higher levels. The druid's way does not include increased bow damage. At all. There's no higher-level spell you can cast that will increase the damage output of your bow.</p><p></p><p>The house-rule I would ask for is the Divine Strike ability of the cleric's Nature domain. That would give you +1d8 damage at 8th level and +2d8 at 14th level. In return for Divine Strike, you'd have to give up some ability. Since I'm a nice DM, I'd only ask for you to give up 1 druid cantrip; since cantrips can be used to attack, this +1d8 damage seems about as good.</p><p></p><p>That's not as good as the damage scaling of, say, a rogue or fighter or paladin, but that's kind of the point (those guys are supposed to be better at weapon attacks and they don't have spell slots for nuking when things get rough). You COULD actually write up a cantrip that does the damage scaling, but it's problematic because such cantrips scale with overall level, not caster level, so it would stack with other classes' damage scaling methods (particularly the rogue, who only attacks once per round anyway).</p><p></p><p>EDIT: Another potentially-balanced house-rule is to allow your druid to learn some of the paladin's <em>smite</em> spells, such as <em>searing smite</em>, and let them apply to bows. That's a very easy change, and it's naturally limited by your spell slots -- it actually feels a little underpowered at high levels. It also gives you a slightly more interesting option which other characters don't have.</p></blockquote><p></p>
[QUOTE="77IM, post: 6876697, member: 12377"] THIS. Each class has its own way of increasing damage at higher levels. The druid's way does not include increased bow damage. At all. There's no higher-level spell you can cast that will increase the damage output of your bow. The house-rule I would ask for is the Divine Strike ability of the cleric's Nature domain. That would give you +1d8 damage at 8th level and +2d8 at 14th level. In return for Divine Strike, you'd have to give up some ability. Since I'm a nice DM, I'd only ask for you to give up 1 druid cantrip; since cantrips can be used to attack, this +1d8 damage seems about as good. That's not as good as the damage scaling of, say, a rogue or fighter or paladin, but that's kind of the point (those guys are supposed to be better at weapon attacks and they don't have spell slots for nuking when things get rough). You COULD actually write up a cantrip that does the damage scaling, but it's problematic because such cantrips scale with overall level, not caster level, so it would stack with other classes' damage scaling methods (particularly the rogue, who only attacks once per round anyway). EDIT: Another potentially-balanced house-rule is to allow your druid to learn some of the paladin's [I]smite[/I] spells, such as [I]searing smite[/I], and let them apply to bows. That's a very easy change, and it's naturally limited by your spell slots -- it actually feels a little underpowered at high levels. It also gives you a slightly more interesting option which other characters don't have. [/QUOTE]
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