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*Pathfinder & Starfinder
... Bow Mastery.. for free?
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<blockquote data-quote="WalterKovacs" data-source="post: 4718191" data-attributes="member: 63763"><p>Honestly? That seems a bit hyperbolic. They <em>never</em> said, while designing the feat with something like 21 DEX and say ... 17 WIS "hey, would anyone even take this?"</p><p> </p><p>They likely never heard a <em>single</em> person talk about how you need to figure out every stat dependent feat you want before hand when you intially build your character and plan your stat bumps accordingly.</p><p> </p><p></p><p> </p><p>That epiphany involved me playing the game instead of just talking about it. When I sat down to play the game I remembered that, your stats, which you can't retrain, determines what feats you are allowed to have. It wasn't so much an epiphany as something I wasn't thinking about as I wasn't building a character/levelling a character at the time.</p><p> </p><p></p><p> </p><p>The original design guidelines that themselves had a number of screw ups like the stealth rules, skill challenges, Non AC defenses that required feat patching, attack progression tha required feat patching, and controllers that didn't know what controllers were?</p><p> </p><p></p><p> </p><p>Of course by 'correctly' you mean, the way the original design was done. However when the original design in this case was buggy and incomplete, it's hard to say that the PHB achieved the design goals. While it's possible that things like this are examples of something slipping through the cracks, it's <em>also</em> possible that this is something closer to the original design goals than the rest.</p><p> </p><p>Or it actually is good enough, and they won't bother errata'ing bow mastery <em>or</em> the other mastery's because it isn't an issue so great as to cause problems of imbalance or disrupting the design goals of the game.</p><p> </p><p>There may be mistakes elsewhere (the fact that they didn't avoid issues like khopesh's doubling up on expertise is a glaing one) but that doesn't necessarily mean that bow mastery is one of them.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4718191, member: 63763"] Honestly? That seems a bit hyperbolic. They [i]never[/i] said, while designing the feat with something like 21 DEX and say ... 17 WIS "hey, would anyone even take this?" They likely never heard a [i]single[/i] person talk about how you need to figure out every stat dependent feat you want before hand when you intially build your character and plan your stat bumps accordingly. That epiphany involved me playing the game instead of just talking about it. When I sat down to play the game I remembered that, your stats, which you can't retrain, determines what feats you are allowed to have. It wasn't so much an epiphany as something I wasn't thinking about as I wasn't building a character/levelling a character at the time. The original design guidelines that themselves had a number of screw ups like the stealth rules, skill challenges, Non AC defenses that required feat patching, attack progression tha required feat patching, and controllers that didn't know what controllers were? Of course by 'correctly' you mean, the way the original design was done. However when the original design in this case was buggy and incomplete, it's hard to say that the PHB achieved the design goals. While it's possible that things like this are examples of something slipping through the cracks, it's [i]also[/i] possible that this is something closer to the original design goals than the rest. Or it actually is good enough, and they won't bother errata'ing bow mastery [i]or[/i] the other mastery's because it isn't an issue so great as to cause problems of imbalance or disrupting the design goals of the game. There may be mistakes elsewhere (the fact that they didn't avoid issues like khopesh's doubling up on expertise is a glaing one) but that doesn't necessarily mean that bow mastery is one of them. [/QUOTE]
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