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General Tabletop Discussion
*TTRPGs General
Bow of True Arrows (SnF) for 6th level character; good idea?
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<blockquote data-quote="FCWesel" data-source="post: 336679" data-attributes="member: 5222"><p>I had a charcter who had this. Keep this in mind however.</p><p></p><p>To get the benefit, you have to spend one attack action to trigger the spell, as it does so like a wand, and then you get ONE attack, the next round at +20.</p><p></p><p>If you have two or three attacks per round, that only lets you make 3 attacks as opposed to 6 possible attacks. Granted you are very likely going to hit with that +20, but usually, usually more damage is better...</p><p></p><p>For my guy it was great. The way the GM did it was this. I could either get 1 attack a round at +20 or I could get my three attacks per round as normal...both with ONLY a 5' movement.</p><p></p><p>We had talked about seeing how manytimes a day a wizard of my level with my intelligence could cast true strike and limit it to that much, but in the end didn't. </p><p></p><p>It is not as overbalancing as it may seem. After all, in D20 it doesn't matter how much you OVERHIT hit the target, just that you do. With the exception that it likely garanteed the crit if a threat came up.</p><p></p><p>If anything, treat it as a wand with 50 charges that he can get "recharged".</p><p></p><p>My suggestion is to test-play it, telling the player UP FRONT that you want to see how balanced it is in play and that you may modify it later down the road if it is too unbalanced in the end.</p><p></p><p>If a playert is given that warning stright up they wont (shouldn't) have a problem of "unfairness" later on.</p></blockquote><p></p>
[QUOTE="FCWesel, post: 336679, member: 5222"] I had a charcter who had this. Keep this in mind however. To get the benefit, you have to spend one attack action to trigger the spell, as it does so like a wand, and then you get ONE attack, the next round at +20. If you have two or three attacks per round, that only lets you make 3 attacks as opposed to 6 possible attacks. Granted you are very likely going to hit with that +20, but usually, usually more damage is better... For my guy it was great. The way the GM did it was this. I could either get 1 attack a round at +20 or I could get my three attacks per round as normal...both with ONLY a 5' movement. We had talked about seeing how manytimes a day a wizard of my level with my intelligence could cast true strike and limit it to that much, but in the end didn't. It is not as overbalancing as it may seem. After all, in D20 it doesn't matter how much you OVERHIT hit the target, just that you do. With the exception that it likely garanteed the crit if a threat came up. If anything, treat it as a wand with 50 charges that he can get "recharged". My suggestion is to test-play it, telling the player UP FRONT that you want to see how balanced it is in play and that you may modify it later down the road if it is too unbalanced in the end. If a playert is given that warning stright up they wont (shouldn't) have a problem of "unfairness" later on. [/QUOTE]
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Bow of True Arrows (SnF) for 6th level character; good idea?
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