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*Pathfinder & Starfinder
Bow of true arrows - to good to be true
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<blockquote data-quote="LokiDR" data-source="post: 414684" data-attributes="member: 6239"><p>Bow of True arrows: Never had a problem with it. It actually seemed a bit week for most of the archer's I've seen, who want more arrows, not a better bonus to hit.</p><p></p><p>Hunter's Mercy: I would have removed the "auto-hit" portion of the spell, if it were me. Seems a bit much, a better true strike and auto crit threat? Since I did not write it, I would like to say I have never seen a ranger use it. Like I said, most want more arrows fired. I think I would use it, given this conversation, but that hardly makes it too powerful. Lots of the spells in the game are just plain good. Why not let the ranger have one too?</p><p></p><p>Manyshot: This is from the ELH right? What are the pre-reqs? First, I think the ELH is out of whack with the average D&D game. I would say it is good, too good for low levels. I would definately rule 0 to -2 per arrow shot, but that is just me.</p><p></p><p>Combos: Yes, you can combin normally just good spells/feats/abilities to make really broken combos. Does this surprise you? Some people love to do this. Does that mean every one needs to be changed? If a loophole is exploited hard core by the rules, I would consider rule 0. But consider this: what is a wizard or sorcerer doing at the same level that your ranger has the "overpowering" combo? If your answer is anything about as good or better, maybe it isn't broken. Frankly, I like combinations that make ranger better, since I think they are too limited as is.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 414684, member: 6239"] Bow of True arrows: Never had a problem with it. It actually seemed a bit week for most of the archer's I've seen, who want more arrows, not a better bonus to hit. Hunter's Mercy: I would have removed the "auto-hit" portion of the spell, if it were me. Seems a bit much, a better true strike and auto crit threat? Since I did not write it, I would like to say I have never seen a ranger use it. Like I said, most want more arrows fired. I think I would use it, given this conversation, but that hardly makes it too powerful. Lots of the spells in the game are just plain good. Why not let the ranger have one too? Manyshot: This is from the ELH right? What are the pre-reqs? First, I think the ELH is out of whack with the average D&D game. I would say it is good, too good for low levels. I would definately rule 0 to -2 per arrow shot, but that is just me. Combos: Yes, you can combin normally just good spells/feats/abilities to make really broken combos. Does this surprise you? Some people love to do this. Does that mean every one needs to be changed? If a loophole is exploited hard core by the rules, I would consider rule 0. But consider this: what is a wizard or sorcerer doing at the same level that your ranger has the "overpowering" combo? If your answer is anything about as good or better, maybe it isn't broken. Frankly, I like combinations that make ranger better, since I think they are too limited as is. [/QUOTE]
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Bow of true arrows - to good to be true
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