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*Dungeons & Dragons
Bowstaff Enchantment
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<blockquote data-quote="delericho" data-source="post: 6244069" data-attributes="member: 22424"><p>Note that the Bowstaff was updated in the "Magic Item Compendium", where it's a +1 weapon that transforms as a Swift action and costs 4,600gp. You should probably start from that baseline, since it's the most up-to-date.</p><p></p><p></p><p></p><p>I would agree with this. Although IMO double weapons tend to be overly expensive to enhance at both ends - the two-weapon wielder gets shafted pretty badly in 3e. But that's just IMO.</p><p></p><p></p><p></p><p>My opinion is that there should be a nominated 'dominant side', and any enhancements to that side carry through; enhancements to the other side do not, and become dormant when the bowstaff is in bow form.</p><p></p><p></p><p></p><p>As above, my suggestion would be that if they're on the dominant side then yes, they should.</p><p></p><p></p><p></p><p>Note that what follows is all <em>my</em> interpretation, not a matter of RAW.</p><p></p><p>My breakdown of the MIC bowstaff is roughly as follows:</p><p></p><p>+1 enhancement = 2,000gp</p><p>Base material cost = ~600gp (masterwork quarterstaff x2 for both ends)</p><p>'Bowstaff' transformation = ~2,000gp</p><p></p><p>(Note that the latter two are approximate values - you can quibble about the relative amounts provided the total comes to 2,600gp. Since neither of these is going to be changed by what follows, it really doesn't matter.)</p><p></p><p>So, increasing this to a +1 weapon gives a cost of 10,600 (since that +1 becomes +2, the cost for that moves from 2,000 to 8,000, and so the total goes up by +6,000)</p><p></p><p>Increasing from +1 to +3 gives a cost of 20,600. And so on.</p><p></p><p>(And, incidentally, moving from +1 to +2 <em>flaming</em> is likewise 20,600, but you knew that.)</p><p></p><p>In all these cases, when in quarterstaff form, the item only gives a bonus with the dominant end. The other end is a masterwork item, but otherwise unremarkable. If the user wishes to enhance that, just add the appropriate cost - 2,000gp for +1, 8,000gp for +2, and so on.</p><p></p><p>So, to move the MIC bowstaff from the listed +1 to granting a +3 bonus, and to apply that same bonus to both ends of the quarterstaff, the cost breaks down as follows:</p><p></p><p>+3 enhancement (dominant end/bow) +18,000</p><p>+3 enhancement (non-dominant end) +18,000</p><p>Base material cost = ~600gp</p><p>'Bowstaff' transformation = ~2,000gp</p><p></p><p>Total = 38,600gp.</p><p></p><p>(As a house rule, I think I may well be inclined to rule a double weapon costs x1.5 rather than x2 to make masterwork, and costs x1.5 normal to make magic... but that all enhancements are shared by both ends. But that's entirely untested, and as I said, would be nothing more than a house rule.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6244069, member: 22424"] Note that the Bowstaff was updated in the "Magic Item Compendium", where it's a +1 weapon that transforms as a Swift action and costs 4,600gp. You should probably start from that baseline, since it's the most up-to-date. I would agree with this. Although IMO double weapons tend to be overly expensive to enhance at both ends - the two-weapon wielder gets shafted pretty badly in 3e. But that's just IMO. My opinion is that there should be a nominated 'dominant side', and any enhancements to that side carry through; enhancements to the other side do not, and become dormant when the bowstaff is in bow form. As above, my suggestion would be that if they're on the dominant side then yes, they should. Note that what follows is all [i]my[/i] interpretation, not a matter of RAW. My breakdown of the MIC bowstaff is roughly as follows: +1 enhancement = 2,000gp Base material cost = ~600gp (masterwork quarterstaff x2 for both ends) 'Bowstaff' transformation = ~2,000gp (Note that the latter two are approximate values - you can quibble about the relative amounts provided the total comes to 2,600gp. Since neither of these is going to be changed by what follows, it really doesn't matter.) So, increasing this to a +1 weapon gives a cost of 10,600 (since that +1 becomes +2, the cost for that moves from 2,000 to 8,000, and so the total goes up by +6,000) Increasing from +1 to +3 gives a cost of 20,600. And so on. (And, incidentally, moving from +1 to +2 [i]flaming[/i] is likewise 20,600, but you knew that.) In all these cases, when in quarterstaff form, the item only gives a bonus with the dominant end. The other end is a masterwork item, but otherwise unremarkable. If the user wishes to enhance that, just add the appropriate cost - 2,000gp for +1, 8,000gp for +2, and so on. So, to move the MIC bowstaff from the listed +1 to granting a +3 bonus, and to apply that same bonus to both ends of the quarterstaff, the cost breaks down as follows: +3 enhancement (dominant end/bow) +18,000 +3 enhancement (non-dominant end) +18,000 Base material cost = ~600gp 'Bowstaff' transformation = ~2,000gp Total = 38,600gp. (As a house rule, I think I may well be inclined to rule a double weapon costs x1.5 rather than x2 to make masterwork, and costs x1.5 normal to make magic... but that all enhancements are shared by both ends. But that's entirely untested, and as I said, would be nothing more than a house rule.) [/QUOTE]
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