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Bowstaff Enchantment
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<blockquote data-quote="delericho" data-source="post: 6244680" data-attributes="member: 22424"><p>Hmm, it's very interesting you should mention the <em>swordbow</em>, because that's a very similar item that appears to work completely differently. I wonder if that was an editorial oversight?</p><p></p><p>In particular, the <em>swordbow</em> specifies that it can be improved, but that doing so requires you pay twice the differential between the <em>+1 weapon</em> and the resulting weapon. (So, going from +1 to +2 costs 12,000 - twice the 6,000gp difference between a <em>+1 sword</em> and a <em>+2 sword</em>.) And enhancements that can only apply to swords, or only apply to bows, need to be paid for for both, but only apply to the appropriate form.</p><p></p><p>(The biggest problem with the swordbow, of course, is that those costs really make it prohibitive. You should probably just get both a magic sword and a magic bow if you want both.)</p><p></p><p></p><p></p><p>Also of note is the <em>great swordbow</em>, which does allow for a strength bow, specifically a composite longbow (+4 Str). The cost for that given in the MIC is actually wrong - it cites 775gp for the cost of the masterwork longbow, but it should actually be 800gp for the masterwork composite longbow (+4 Str).</p><p></p><p>But the principle would seem to be sound - use the cost of the more expensive base weapon (be that a masterwork quarterstaff at 600gp or a masterwork composite longbow at 400 + (100 x Str bonus)) as the base, then add 2,000 for <em>bowstaff</em>, then add the cost of further enhancements.</p><p></p><p>Though, as always when generating custom magic items, check with your DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="delericho, post: 6244680, member: 22424"] Hmm, it's very interesting you should mention the [I]swordbow[/I], because that's a very similar item that appears to work completely differently. I wonder if that was an editorial oversight? In particular, the [I]swordbow[/I] specifies that it can be improved, but that doing so requires you pay twice the differential between the [I]+1 weapon[/I] and the resulting weapon. (So, going from +1 to +2 costs 12,000 - twice the 6,000gp difference between a [I]+1 sword[/I] and a [I]+2 sword[/I].) And enhancements that can only apply to swords, or only apply to bows, need to be paid for for both, but only apply to the appropriate form. (The biggest problem with the swordbow, of course, is that those costs really make it prohibitive. You should probably just get both a magic sword and a magic bow if you want both.) Also of note is the [I]great swordbow[/I], which does allow for a strength bow, specifically a composite longbow (+4 Str). The cost for that given in the MIC is actually wrong - it cites 775gp for the cost of the masterwork longbow, but it should actually be 800gp for the masterwork composite longbow (+4 Str). But the principle would seem to be sound - use the cost of the more expensive base weapon (be that a masterwork quarterstaff at 600gp or a masterwork composite longbow at 400 + (100 x Str bonus)) as the base, then add 2,000 for [i]bowstaff[/i], then add the cost of further enhancements. Though, as always when generating custom magic items, check with your DM. :) [/QUOTE]
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