Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Box Of Wonders
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dvvega" data-source="post: 2783543" data-attributes="member: 524"><p>Your idea is a great one if it makes your campaign move along and your players involved.</p><p></p><p>However the concerns discussed about the chances for getting too powerful are valid.</p><p></p><p>Personally I would perhaps adjust this so that the box can only be opened ONCE per month at the apex of the full moon or something.</p><p></p><p>It will make the item a desirable find, while controlling the gaining of items. And while they wait for the next month, the campaign world moves on - and of course people WILL try to steal it from them.</p><p></p><p>As an example I used a Deck of Many Things in my game - there is only one Deck in my world and it appears only once per year during the 5 unlucky days in a random location. It so happened that during this particular year, it appeared in the same country, the same village as the PCs. I decided to stick with my randomised determination and let them at it.</p><p></p><p>My wife was one of the players. Ever since I've RPG'ed with her, she has NEVER and I stress NEVER drawn badly from a Deck of Many Things and she's encountered 5 all up. Everytime she draws three cards (her favourite number) and every time she's gained - treasure, land, XP, items, wishes, whatever is good. Other party members have suffered miserably.</p><p></p><p>Why mention this? Because your box could end up behaving like the Deck in my world. One player just happens to be the luckiest person in the world.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2783543, member: 524"] Your idea is a great one if it makes your campaign move along and your players involved. However the concerns discussed about the chances for getting too powerful are valid. Personally I would perhaps adjust this so that the box can only be opened ONCE per month at the apex of the full moon or something. It will make the item a desirable find, while controlling the gaining of items. And while they wait for the next month, the campaign world moves on - and of course people WILL try to steal it from them. As an example I used a Deck of Many Things in my game - there is only one Deck in my world and it appears only once per year during the 5 unlucky days in a random location. It so happened that during this particular year, it appeared in the same country, the same village as the PCs. I decided to stick with my randomised determination and let them at it. My wife was one of the players. Ever since I've RPG'ed with her, she has NEVER and I stress NEVER drawn badly from a Deck of Many Things and she's encountered 5 all up. Everytime she draws three cards (her favourite number) and every time she's gained - treasure, land, XP, items, wishes, whatever is good. Other party members have suffered miserably. Why mention this? Because your box could end up behaving like the Deck in my world. One player just happens to be the luckiest person in the world. D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Box Of Wonders
Top