Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Box Text
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 3340424" data-attributes="member: 18701"><p>Hey, thanks for the critique! The reason I would rather mention what they see "as they glance around" in box-text is because I don't want to <em>beat around the bush</em>. Rather than spend game time dealing with players telling me, "I look around, what do I see?" I cut to the chase and just tell them important visuals they would obviously see around them. I don't see it as controlling their actions since I assume people look around rather than stare at the ground (unless a woman in a red dress walks by...then I assume all eyes are on her). </p><p></p><p>If I have an important visual in the area, it's going to waste a lot of game time if I have to provoke the PC's into simply looking over in a general direction or wait for them to tell me they "look around". I see box text as a way to eliminate unnecessary player/DM interaction and get to the good stuff. </p><p></p><p>I kind of disagree that box text causes people to sit around doing nothing. The biggest part of D&D is using your imagination. Just because you're not physically moving your arms or your mouth at the table doesn't mean you're not doing anything. When a DM reads a description to me, my imagination is doing something & I'm not bored at all unless his description is bad <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I realize it's just a difference in playstyle though. I have had a player that would mouth off in the middle of me describing a scene because he didn't care...he just wanted to roll dice and fight something.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3340424, member: 18701"] Hey, thanks for the critique! The reason I would rather mention what they see "as they glance around" in box-text is because I don't want to [i]beat around the bush[/i]. Rather than spend game time dealing with players telling me, "I look around, what do I see?" I cut to the chase and just tell them important visuals they would obviously see around them. I don't see it as controlling their actions since I assume people look around rather than stare at the ground (unless a woman in a red dress walks by...then I assume all eyes are on her). If I have an important visual in the area, it's going to waste a lot of game time if I have to provoke the PC's into simply looking over in a general direction or wait for them to tell me they "look around". I see box text as a way to eliminate unnecessary player/DM interaction and get to the good stuff. I kind of disagree that box text causes people to sit around doing nothing. The biggest part of D&D is using your imagination. Just because you're not physically moving your arms or your mouth at the table doesn't mean you're not doing anything. When a DM reads a description to me, my imagination is doing something & I'm not bored at all unless his description is bad :p I realize it's just a difference in playstyle though. I have had a player that would mouth off in the middle of me describing a scene because he didn't care...he just wanted to roll dice and fight something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Box Text
Top