Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Box Text
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oryan77" data-source="post: 3342570" data-attributes="member: 18701"><p>Cool, thanks. It seems like like/dislike of boxed text is pretty 50/50 among gamers. It's another one of those things that you can chalk up as being a difference in playstyles. Which surprises me a lot, I thought everyone reads the boxed text that comes with adventures. Sometimes you need to edit it to fit the session, but I never knew people actually hated boxed text...especially half of the gamer population <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Good observation. My boxed text didn't specifically state where the PC's are standing, but that's because I think it's uneccessary to mention that. It really has no impact on the current situation. If an encounter begins, then I'll draw out the area on the mat and ask where they are standing. If the player wants to be standing in the narrow street instead of in the town square, that's cool with me. </p><p></p><p>My boxed text is meant to get a quick mental image of the area. Nothing more. If a PC never actually walked up to the wooden post to read the sign before a fight broke out, it doesn't matter. He could pretend he read the sign after the fight. Or he could pretend he never read the sign, but another PC told him what the sign said. I'm not really sure why it would be an issue since it has no effect on the game in the big scheme of things. </p><p></p><p>I personally think it's more entertaining to hear a description of a scene as a present tense action than I would if it was a travelogue or bullet points. My gaming style is narrative, I play D&D as if it's a story. When you just give out facts with no fluff to it, the game is more <em>instructional</em>...and that's not my cup of tea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Oryan77, post: 3342570, member: 18701"] Cool, thanks. It seems like like/dislike of boxed text is pretty 50/50 among gamers. It's another one of those things that you can chalk up as being a difference in playstyles. Which surprises me a lot, I thought everyone reads the boxed text that comes with adventures. Sometimes you need to edit it to fit the session, but I never knew people actually hated boxed text...especially half of the gamer population :confused: Good observation. My boxed text didn't specifically state where the PC's are standing, but that's because I think it's uneccessary to mention that. It really has no impact on the current situation. If an encounter begins, then I'll draw out the area on the mat and ask where they are standing. If the player wants to be standing in the narrow street instead of in the town square, that's cool with me. My boxed text is meant to get a quick mental image of the area. Nothing more. If a PC never actually walked up to the wooden post to read the sign before a fight broke out, it doesn't matter. He could pretend he read the sign after the fight. Or he could pretend he never read the sign, but another PC told him what the sign said. I'm not really sure why it would be an issue since it has no effect on the game in the big scheme of things. I personally think it's more entertaining to hear a description of a scene as a present tense action than I would if it was a travelogue or bullet points. My gaming style is narrative, I play D&D as if it's a story. When you just give out facts with no fluff to it, the game is more [i]instructional[/i]...and that's not my cup of tea :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Box Text
Top