Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Box Text
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CharlesRyan" data-source="post: 3343917" data-attributes="member: 5265"><p>I love boxed text, and I even write it into my own adventure notes.</p><p></p><p>I never read it verbatim, because even if I wrote it myself, it never comes out with the right rhythm or cadence--despite the fact that I'm both a decent writer and a decent speaker, it's nearly impossible to avoid that monotone sound when you're reading a snippit of exposition. Plus, eye contact with players is key when building a scene--and it's hard to make eye contact when your nose is deep in your notes.</p><p></p><p>So why bother? Because:</p><p></p><p>A) When well written, it succinctly encapsulates the initial impression of the encounter/area--not just the key facts (size of room, number of doors) but also (perhaps more importantly) the atmosphere and mood of the scene.</p><p></p><p>B) It's a great quick-reference; as GM you can scan through the adventure and get a sense of what's to come without reading full entries.</p><p></p><p>C) It's a great memory-jogger--even if you've read (or written) the whole thing before, it helps to have a few evocative sentences of text called out to put your head back into the scene.</p><p></p><p>The key to making it work is to keep it short (seriously--one or two sentences), never assume a particular point of view (a trick to success here: never use the word "you" in the text), and restrict yourself to just the impression a person would get in their first second or two on the scene. Additional details can follow in the main text, or even be called out in a second box to be referenced when the PCs are studying the scene more deliberately.</p><p></p><p>Seriously, I bet the 50/50 love/hate split among gamers probably correlates closely to the 50/50 good/really awful split of boxed text out there. Probably most of the people who hate it have had some bad experiences with boxed text--and given how much crappy boxed text has been published over the past 30 years, that shouldn't be a surprise.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 3343917, member: 5265"] I love boxed text, and I even write it into my own adventure notes. I never read it verbatim, because even if I wrote it myself, it never comes out with the right rhythm or cadence--despite the fact that I'm both a decent writer and a decent speaker, it's nearly impossible to avoid that monotone sound when you're reading a snippit of exposition. Plus, eye contact with players is key when building a scene--and it's hard to make eye contact when your nose is deep in your notes. So why bother? Because: A) When well written, it succinctly encapsulates the initial impression of the encounter/area--not just the key facts (size of room, number of doors) but also (perhaps more importantly) the atmosphere and mood of the scene. B) It's a great quick-reference; as GM you can scan through the adventure and get a sense of what's to come without reading full entries. C) It's a great memory-jogger--even if you've read (or written) the whole thing before, it helps to have a few evocative sentences of text called out to put your head back into the scene. The key to making it work is to keep it short (seriously--one or two sentences), never assume a particular point of view (a trick to success here: never use the word "you" in the text), and restrict yourself to just the impression a person would get in their first second or two on the scene. Additional details can follow in the main text, or even be called out in a second box to be referenced when the PCs are studying the scene more deliberately. Seriously, I bet the 50/50 love/hate split among gamers probably correlates closely to the 50/50 good/really awful split of boxed text out there. Probably most of the people who hate it have had some bad experiences with boxed text--and given how much crappy boxed text has been published over the past 30 years, that shouldn't be a surprise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Box Text
Top