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Boxed Text - A Railrod Sign, or Great tool for Immersion? Both?
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<blockquote data-quote="Oryan77" data-source="post: 4969622" data-attributes="member: 18701"><p>I like boxed text myself for the same reason weem gave. It helps me describe things in better words when I can plan ahead.</p><p></p><p>But I also agree that it can seem forced when you read it to players. </p><p></p><p>When I am reading boxed text, I like try to do a little ad-libbing while I am reading the text. So I may read a sentence that says, "The column looks to be 50 ft high and as you scan your surroundings, you can barely make out a catwalk high above through all the mist in the room." Then I'll look at everyone, put down the page, and maybe say, "So this room is huge (use arm gestures) and it's filled with mist. You see the giant column in front of you and you gotta squint your eyes to see the catwalk up above." Then I pick the page up and read off the next bit of text from the boxed text.</p><p></p><p>Basically I am giving a description twice, but it seems like it helps. My players always seem to pay attention when I do this and it also helps give me more descriptive ideas that I can ad-lib after I've read the text myself. I can't think of a time when my players have zoned out when I read box text like this. And even when I've described the scene twice like this, they'll still ask me for clarifications sometimes. This method seems to help keep players from feeling like it was forced.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 4969622, member: 18701"] I like boxed text myself for the same reason weem gave. It helps me describe things in better words when I can plan ahead. But I also agree that it can seem forced when you read it to players. When I am reading boxed text, I like try to do a little ad-libbing while I am reading the text. So I may read a sentence that says, "The column looks to be 50 ft high and as you scan your surroundings, you can barely make out a catwalk high above through all the mist in the room." Then I'll look at everyone, put down the page, and maybe say, "So this room is huge (use arm gestures) and it's filled with mist. You see the giant column in front of you and you gotta squint your eyes to see the catwalk up above." Then I pick the page up and read off the next bit of text from the boxed text. Basically I am giving a description twice, but it seems like it helps. My players always seem to pay attention when I do this and it also helps give me more descriptive ideas that I can ad-lib after I've read the text myself. I can't think of a time when my players have zoned out when I read box text like this. And even when I've described the scene twice like this, they'll still ask me for clarifications sometimes. This method seems to help keep players from feeling like it was forced. [/QUOTE]
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Boxed Text - A Railrod Sign, or Great tool for Immersion? Both?
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