Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Boxed Text - A Railrod Sign, or Great tool for Immersion? Both?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 4969884" data-attributes="member: 5122"><p>(This is an aside to the thread, and I won't be pursuing it further. (Thus no fork.) If you're just interested in the main topic, you can safely skip this.)</p><p></p><p>You're partially correct, but partially incorrect.</p><p></p><p>Intiative is rolled at "the start of each battle." (All quotes are from the SRD.) 3.5 isn't perfectly clear on when a "battle" starts, but it's pretty clear that attempts at parley aren't the start of battle, and nor is a villain's soliloquy. An encounter, in short, is not the same thing as a battle.</p><p></p><p>As a DM, I call for initiative whenever any party in the encounter does something that any opposed party has a chance to perceive as hostile. I suspect that nearly every DM uses this metric, even if he or she hasn't given it much thought.</p><p></p><p>A given combatant is flat-footed "before [he has] had a chance to act (specifically, before [he has had his] first regular turn in the initiative order)."</p><p></p><p>So, yes, heroes can interrupt a grandstanding villain by declaring a hostile action, at which point all involved roll initiative. If the heroes beat the villain on initiative, yes, the villain is flat-footed. (<em>Not</em> "surprised." Flat-footed and surprised are separate concepts for a reason.) Part of the very <em>point</em> of initiative is to determine who is caught slower on the draw when hostilities erupt.</p><p></p><p>What does this mean in practice? Well, a few things:</p><p></p><p>You can't walk around with a permanently readied action. You can't even ready an action while a villain is giving his speech. <em>You cannot ready an action out of combat.</em></p><p></p><p>You can raise your bow and point it unswervingly at the villain (and I'd recommend it; it's certainly what I'd do!), but the millisecond you twitch with the intent to release that nocked arrow, the DM should call for initiative.</p><p></p><p>If you want the heroes to listen to the soliloquy, you need to give them reasons to do so. In the past, for instance, not listening to the Big Bad in my game has led to the unintended (by the heroes) death of innocents. There are all sorts of reasons to listen: information, because it's just interesting, because the heroes are amazed that the villain is <em>this</em> freakin' crazy, whatever.</p><p></p><p>But if the heroes have no reason to listen to the villain, then it's stupid for the heroes to listen to the villain. One of them <em>should </em>declare he's shooting the villain in the throat! "Roll for initiative!"</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4969884, member: 5122"] (This is an aside to the thread, and I won't be pursuing it further. (Thus no fork.) If you're just interested in the main topic, you can safely skip this.) You're partially correct, but partially incorrect. Intiative is rolled at "the start of each battle." (All quotes are from the SRD.) 3.5 isn't perfectly clear on when a "battle" starts, but it's pretty clear that attempts at parley aren't the start of battle, and nor is a villain's soliloquy. An encounter, in short, is not the same thing as a battle. As a DM, I call for initiative whenever any party in the encounter does something that any opposed party has a chance to perceive as hostile. I suspect that nearly every DM uses this metric, even if he or she hasn't given it much thought. A given combatant is flat-footed "before [he has] had a chance to act (specifically, before [he has had his] first regular turn in the initiative order)." So, yes, heroes can interrupt a grandstanding villain by declaring a hostile action, at which point all involved roll initiative. If the heroes beat the villain on initiative, yes, the villain is flat-footed. ([I]Not[/I] "surprised." Flat-footed and surprised are separate concepts for a reason.) Part of the very [I]point[/I] of initiative is to determine who is caught slower on the draw when hostilities erupt. What does this mean in practice? Well, a few things: You can't walk around with a permanently readied action. You can't even ready an action while a villain is giving his speech. [I]You cannot ready an action out of combat.[/I] You can raise your bow and point it unswervingly at the villain (and I'd recommend it; it's certainly what I'd do!), but the millisecond you twitch with the intent to release that nocked arrow, the DM should call for initiative. If you want the heroes to listen to the soliloquy, you need to give them reasons to do so. In the past, for instance, not listening to the Big Bad in my game has led to the unintended (by the heroes) death of innocents. There are all sorts of reasons to listen: information, because it's just interesting, because the heroes are amazed that the villain is [I]this[/I] freakin' crazy, whatever. But if the heroes have no reason to listen to the villain, then it's stupid for the heroes to listen to the villain. One of them [I]should [/I]declare he's shooting the villain in the throat! "Roll for initiative!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Boxed Text - A Railrod Sign, or Great tool for Immersion? Both?
Top