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Boxed Text - A Railrod Sign, or Great tool for Immersion? Both?
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<blockquote data-quote="weem" data-source="post: 4971743" data-attributes="member: 9470"><p>Last night I ran the 2nd session of my new campaign, the beginning of which was to start with a bit of boxed text (one of the reasons for making this post in the first place). I explained to the group the discussion here - that the majority find it distracting, boring, etc and that I wanted to make sure I was not putting people to sleep.</p><p></p><p>As I had mentioned before, my players said they liked it and they confirmed it again at this point - but the rest of the night was FULL of jokes about how I should not tell them they 'feel' this, or how they 'see' that. It was one of those things that gets pulled into a game and becomes a reoccurring theme that is good for a laugh each time. I even feigned reading boxed text in times where it would be completely inappropriate (during combat for example).</p><p></p><p>It was a fun night <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>I wanted to comment on this and apparently I haven't yet so...</p><p></p><p>...I like this idea, and as I consider myself to be pretty good at ad-libbing it would work well for me I think. Even last night when I decided I would not read the text exactly as it was, I quickly glanced at it, put it away and did it off the cuff which worked out just as well (if not better) than had I read it straight out. So, the idea of using some keywords to trigger my... motivation for the scene is probably a good way for me to go.</p></blockquote><p></p>
[QUOTE="weem, post: 4971743, member: 9470"] Last night I ran the 2nd session of my new campaign, the beginning of which was to start with a bit of boxed text (one of the reasons for making this post in the first place). I explained to the group the discussion here - that the majority find it distracting, boring, etc and that I wanted to make sure I was not putting people to sleep. As I had mentioned before, my players said they liked it and they confirmed it again at this point - but the rest of the night was FULL of jokes about how I should not tell them they 'feel' this, or how they 'see' that. It was one of those things that gets pulled into a game and becomes a reoccurring theme that is good for a laugh each time. I even feigned reading boxed text in times where it would be completely inappropriate (during combat for example). It was a fun night ;) I wanted to comment on this and apparently I haven't yet so... ...I like this idea, and as I consider myself to be pretty good at ad-libbing it would work well for me I think. Even last night when I decided I would not read the text exactly as it was, I quickly glanced at it, put it away and did it off the cuff which worked out just as well (if not better) than had I read it straight out. So, the idea of using some keywords to trigger my... motivation for the scene is probably a good way for me to go. [/QUOTE]
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Boxed Text - A Railrod Sign, or Great tool for Immersion? Both?
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