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<blockquote data-quote="Morrus" data-source="post: 6969499" data-attributes="member: 1"><p>I not only dislike boxed text, I also dislike room-by-room descriptions and things like "there's an exit in the north wall and one in the south". I also like a slightly more interactive description, where the PCs can ask questions.</p><p></p><p>For example, when running <em>Death House</em>, when the PCs entered the house, I described the entire ground floor in basic terms. I gave them some atmospheric info (because, hey, <em>Ravenloft</em> - you have to!) and then told them the ground floor contained a hallway with some eerie paintings, a study with a large bookcase and desk, a large red spiral staircase, and a tidy kitchen, with maybe a sentence of description of each. (I don't actually recall the ground floor exactly, so substitute whatever rooms were actually there). Then a player might say "I'm checking out the kitchen" and I'd describe that a bit more.</p><p></p><p>I always try to use my own words and describe the area in as natural a manner as I can. Details get filled in as players ask questions, and the long/dry info-dump is avoided.</p><p></p><p></p><p></p><p>But judgemental, don'tcha think? Different styles suit different people. Some people are great at reading stuff aloud dramatically; I'm not.</p></blockquote><p></p>
[QUOTE="Morrus, post: 6969499, member: 1"] I not only dislike boxed text, I also dislike room-by-room descriptions and things like "there's an exit in the north wall and one in the south". I also like a slightly more interactive description, where the PCs can ask questions. For example, when running [I]Death House[/I], when the PCs entered the house, I described the entire ground floor in basic terms. I gave them some atmospheric info (because, hey, [I]Ravenloft[/I] - you have to!) and then told them the ground floor contained a hallway with some eerie paintings, a study with a large bookcase and desk, a large red spiral staircase, and a tidy kitchen, with maybe a sentence of description of each. (I don't actually recall the ground floor exactly, so substitute whatever rooms were actually there). Then a player might say "I'm checking out the kitchen" and I'd describe that a bit more. I always try to use my own words and describe the area in as natural a manner as I can. Details get filled in as players ask questions, and the long/dry info-dump is avoided. But judgemental, don'tcha think? Different styles suit different people. Some people are great at reading stuff aloud dramatically; I'm not. [/QUOTE]
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