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<blockquote data-quote="Celebrim" data-source="post: 6969609" data-attributes="member: 4937"><p>So write your own. I'm almost always homebrewing anyway. </p><p></p><p></p><p></p><p>Boxed text is really only the opening sentence in an interactive paragraph, or the opening paragraph in an interactive chapter. It's the way to get started and set the stage. After that the player's are going to poke, probe, and ask questions. </p><p></p><p></p><p></p><p>I'm totally ok with that. A bulleted list of important points to cover serves the same sort of purpose as boxed text. What I find though is that mostly you are then just reading bulleted lists and improvising joining and transition language between them. And that's fine. It's a legitimate form of preparation, although I personally can't pull off list to speech that well without rehearsal - repeatedly making the presentation until I can make it sound natural. Mostly, its very obvious when a person giving a presentation is turning a bulleted list into speech, and when it's not it's because the person has performed the speech so many times that they no longer really need the bullet points.</p><p></p><p></p><p></p><p>I totally agree, but the analogy doesn't really work if you think about it. You said the reason the analogy fails yourself:</p><p></p><p></p><p></p><p>In the case of a module, you aren't passing out text for players to read and then reading it to them. They can't see the text. Thier only interface with the text, in whatever form it takes, is your presentation. It would be awesome if I could put up a slide illustrating every scene and encounter, but I can't put 6 hours of work in on a 20 minute presentation in my campaign. Nor can I rehearse and memorize the text well enough to rattle off the important points from memory every single time.</p><p></p><p></p><p></p><p>Think how much preparation goes into being able to achieve that illusion of improvisation.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6969609, member: 4937"] So write your own. I'm almost always homebrewing anyway. Boxed text is really only the opening sentence in an interactive paragraph, or the opening paragraph in an interactive chapter. It's the way to get started and set the stage. After that the player's are going to poke, probe, and ask questions. I'm totally ok with that. A bulleted list of important points to cover serves the same sort of purpose as boxed text. What I find though is that mostly you are then just reading bulleted lists and improvising joining and transition language between them. And that's fine. It's a legitimate form of preparation, although I personally can't pull off list to speech that well without rehearsal - repeatedly making the presentation until I can make it sound natural. Mostly, its very obvious when a person giving a presentation is turning a bulleted list into speech, and when it's not it's because the person has performed the speech so many times that they no longer really need the bullet points. I totally agree, but the analogy doesn't really work if you think about it. You said the reason the analogy fails yourself: In the case of a module, you aren't passing out text for players to read and then reading it to them. They can't see the text. Thier only interface with the text, in whatever form it takes, is your presentation. It would be awesome if I could put up a slide illustrating every scene and encounter, but I can't put 6 hours of work in on a 20 minute presentation in my campaign. Nor can I rehearse and memorize the text well enough to rattle off the important points from memory every single time. Think how much preparation goes into being able to achieve that illusion of improvisation. [/QUOTE]
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