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<blockquote data-quote="Lanefan" data-source="post: 6973751" data-attributes="member: 29398"><p>I don'd mind boxed descriptions if they're done well. Problem is, they often aren't.</p><p></p><p>The worst are those where rooms/chambers/locations that can be approached from more than one direction - the boxed descriptions never take this into account and invariably assume approach from one particular entrance. Best to just say "you have entered a 20x30' room with exits to the north, east and south; a bed and some shelves are against the west wall, and a table and basin stand near the middle of the room". Use of hard directions (north, east, etc.) is way better than soft directions (left, right) as north is always north no matter which way the PCs approach from. The only time hard directions have to be scrapped is when the party is lost, at which point it's down to 'left-right' directions and the DM has to tweak.</p><p></p><p>The uber-worst are those where the boxed description gives away information the PCs can't see/hear/sense yet, but I find that much more common a problem with 4e-style battlemats (where it shows you the whole flippin' level when you've only just got to the first area) than boxed text.</p><p></p><p>2016-1984=...well, would you look at that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Count another in the 32-year club.</p><p></p><p>Lan-"time flies when you're having fun"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6973751, member: 29398"] I don'd mind boxed descriptions if they're done well. Problem is, they often aren't. The worst are those where rooms/chambers/locations that can be approached from more than one direction - the boxed descriptions never take this into account and invariably assume approach from one particular entrance. Best to just say "you have entered a 20x30' room with exits to the north, east and south; a bed and some shelves are against the west wall, and a table and basin stand near the middle of the room". Use of hard directions (north, east, etc.) is way better than soft directions (left, right) as north is always north no matter which way the PCs approach from. The only time hard directions have to be scrapped is when the party is lost, at which point it's down to 'left-right' directions and the DM has to tweak. The uber-worst are those where the boxed description gives away information the PCs can't see/hear/sense yet, but I find that much more common a problem with 4e-style battlemats (where it shows you the whole flippin' level when you've only just got to the first area) than boxed text. 2016-1984=...well, would you look at that! :) Count another in the 32-year club. Lan-"time flies when you're having fun"-efan [/QUOTE]
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