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Boy, that escalated quickly...
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6829038" data-attributes="member: 6787650"><p>As a DM, the primary way I do this is by randomly rolling how many of the monsters in the available area appear each round. E.g. "1d4 umber hulks per round [out of a total of 22 on the ship] emerge onto the deck and join the fight." It's simpler than having to track all the monsters in the whole dungeon, although I will if I need to.</p><p></p><p>As a player, I suggest setting up a defensive hardpoint using Guards and Wards or Web or similar, and then strafing the enemy repeatedly while always maintaining secure lines of retreat. Ideally you want to show just enough force for the enemy to respond with a reaction force big enough to stomp the force he knows about; then you show your <em>real</em> force and mousetrap his reaction force, hoping that he doesn't have an even bigger reaction force lurking in hiding. Yay for Augury/Divination and Seeming!</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6829038, member: 6787650"] As a DM, the primary way I do this is by randomly rolling how many of the monsters in the available area appear each round. E.g. "1d4 umber hulks per round [out of a total of 22 on the ship] emerge onto the deck and join the fight." It's simpler than having to track all the monsters in the whole dungeon, although I will if I need to. As a player, I suggest setting up a defensive hardpoint using Guards and Wards or Web or similar, and then strafing the enemy repeatedly while always maintaining secure lines of retreat. Ideally you want to show just enough force for the enemy to respond with a reaction force big enough to stomp the force he knows about; then you show your [I]real[/I] force and mousetrap his reaction force, hoping that he doesn't have an even bigger reaction force lurking in hiding. Yay for Augury/Divination and Seeming! [/QUOTE]
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