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General Tabletop Discussion
*Dungeons & Dragons
Boy, that escalated quickly...
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<blockquote data-quote="ExploderWizard" data-source="post: 6829489" data-attributes="member: 66434"><p>The way the actual players (not the characters) approach things can be heavily influenced by the XP system in use. If the players learn from experience that only by beating up large numbers of enemies will they earn a good haul of XP then they will naturally try to kick as much butt as they can handle, perhaps even a bit more if they are feeling greedy. </p><p></p><p>Whenever you start wondering about how the players are behaving, think about the actual results that behavior is getting. If the party has been doing X and it has been working really well for them, why would they stop? </p><p></p><p>If it hasn't been working so well and they keep doing the same thing- is there anyone home inside Their heads? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6829489, member: 66434"] The way the actual players (not the characters) approach things can be heavily influenced by the XP system in use. If the players learn from experience that only by beating up large numbers of enemies will they earn a good haul of XP then they will naturally try to kick as much butt as they can handle, perhaps even a bit more if they are feeling greedy. Whenever you start wondering about how the players are behaving, think about the actual results that behavior is getting. If the party has been doing X and it has been working really well for them, why would they stop? If it hasn't been working so well and they keep doing the same thing- is there anyone home inside Their heads? :p [/QUOTE]
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Community
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Boy, that escalated quickly...
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