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Boy, that escalated quickly...
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<blockquote data-quote="Hussar" data-source="post: 6829625" data-attributes="member: 22779"><p>Fair enough. I think I just misunderstood. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Part of the issue here though is that there is no lag time. Scenarios react instantly. </p><p></p><p>Example 1. After entering abandoned wizard's house we start poking around. Being careful and exploring. The party thief opens a chest in the bedroom and every single monster in the entire house reacts and attacks. Not just those in that encounter area but monsters in completely different area as well. We had no way of discovering the existence of these monsters and no way to know that opening a chest would have that result. </p><p></p><p>IOW, we were doing what normal parties would do and still chained the entire scenario. </p><p></p><p>Example 2. Despite scouting the lodge pretty thoroughly, we apparently miss the tracks from the three trolls and two giant lizards. In snow. We start a fight and an NPC runs to get the trolls who arrive in one round. There's no lag time, no chance for us to do anything. All reinforcements are 100% battle ready and react at a moments notice. </p><p></p><p>So it's not really a shock that we're chaining encounters. Every time we try to be subtle or gather more information we get caught and the encounters chain together. Really, it would be better if we just kicked in the door and killed everything in sight. Trying to do anything else nets us penalties.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6829625, member: 22779"] Fair enough. I think I just misunderstood. :) Part of the issue here though is that there is no lag time. Scenarios react instantly. Example 1. After entering abandoned wizard's house we start poking around. Being careful and exploring. The party thief opens a chest in the bedroom and every single monster in the entire house reacts and attacks. Not just those in that encounter area but monsters in completely different area as well. We had no way of discovering the existence of these monsters and no way to know that opening a chest would have that result. IOW, we were doing what normal parties would do and still chained the entire scenario. Example 2. Despite scouting the lodge pretty thoroughly, we apparently miss the tracks from the three trolls and two giant lizards. In snow. We start a fight and an NPC runs to get the trolls who arrive in one round. There's no lag time, no chance for us to do anything. All reinforcements are 100% battle ready and react at a moments notice. So it's not really a shock that we're chaining encounters. Every time we try to be subtle or gather more information we get caught and the encounters chain together. Really, it would be better if we just kicked in the door and killed everything in sight. Trying to do anything else nets us penalties. [/QUOTE]
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Boy, that escalated quickly...
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