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Boy, that escalated quickly...
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<blockquote data-quote="Hussar" data-source="post: 6836340" data-attributes="member: 22779"><p>Today's session was a perfect example of why things escalate.</p><p></p><p>We spent two hours of session time, and several days of game time attempting to come up with a plan to infiltrate a fortified home. Ten feet into the grounds of said home and we fail a single skill check and alert the entire home. There was no chance of a failure resulting in anything else. Despite it being very late at night, there were what, over a dozen guards on active patrol? In a manor in the middle of a city that had seen no fighting in weeks? It didn't matter which skill check we failed, it was inevitable that we would fail and the first failure escalates the entire encounter.</p><p></p><p>Why did we bother pissing about for two hours? Total and complete waste of table time. We should have just marched right up, kicked in the front door and started killing everything. Same results without two hours of wasted time. </p><p></p><p>This is why scenarios keep escalating like this. If you don't want the scenarios to escalate, you need to provide scenarios with reasonable, and reasonably obvious, means of preventing that escalation. Otherwise, we'll get the exact same result every single time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6836340, member: 22779"] Today's session was a perfect example of why things escalate. We spent two hours of session time, and several days of game time attempting to come up with a plan to infiltrate a fortified home. Ten feet into the grounds of said home and we fail a single skill check and alert the entire home. There was no chance of a failure resulting in anything else. Despite it being very late at night, there were what, over a dozen guards on active patrol? In a manor in the middle of a city that had seen no fighting in weeks? It didn't matter which skill check we failed, it was inevitable that we would fail and the first failure escalates the entire encounter. Why did we bother pissing about for two hours? Total and complete waste of table time. We should have just marched right up, kicked in the front door and started killing everything. Same results without two hours of wasted time. This is why scenarios keep escalating like this. If you don't want the scenarios to escalate, you need to provide scenarios with reasonable, and reasonably obvious, means of preventing that escalation. Otherwise, we'll get the exact same result every single time. [/QUOTE]
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