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Boy, that escalated quickly...
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<blockquote data-quote="Hussar" data-source="post: 6837172" data-attributes="member: 22779"><p>Just adding a later thought, because this is bugging me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I used the term pixel bitching quite deliberately. It seems, at least from my chair, that unless we ask exactly the right questions at exactly the right time, in exactly the right order, we never get anywhere. We extensively tried to gather information about the manor house that we were going to. Not once was it mentioned that the manor house is guarded 24/7 by a dozen elite warriors who constantly patrol. Don't you think that's a bit of a detail that just maybe, might come up in conversation? That this might be a detail that the players might kinda need to know before making any plans?</p><p></p><p>And this happens every time. We don't, apparently, ask exactly the right questions, so, we come up with plans based on the information we have available, and these plans fail. Every time. </p><p></p><p>Yup, we got over to the peninsula. Granted, we could have simply taken a boat over at night and done exactly the same thing. It's not like getting there was the big challenge. There were muliple ways to arrive at the wall of the manor. But, once at the manor, the scenario was set up so that we had zero chance of success. Even had we succeeded in the check we failed, we simply would have been forced to keep making checks until we failed. And we would always fail.</p><p></p><p>At least, that's what it feels like to me. Nothing we do has the slightest chance of success because we never have enough information to actually make informed decisions. Things like, I dunno, hearing a rumour in the bar where we are information gathering that the guy who can recognise us arrived here last week and is now up in the castle. Maybe the wizard who was supposed to be long gone by now, at least according to the information we had - his house was abandoned and no one knew where he went - wasn't in the first floor, two doors away from the group. Maybe both of these NPC's were in the upper part of the castle, giving the group the chance to actually spend some time learning the lay of the land and exploring before the midden hit the windmill.</p><p></p><p>But, the scenarios, as written, are pretty much written to force us to fail. There's simply no chance of success here. So, yeah, I'm pretty damn frustrated.</p><p></p><p>/edited to add</p><p></p><p>I did find this recently, which made me giggle and is probably apropos:</p><p></p><p><img src="http://i.imgur.com/HBNHIRP.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 6837172, member: 22779"] Just adding a later thought, because this is bugging me. :p I used the term pixel bitching quite deliberately. It seems, at least from my chair, that unless we ask exactly the right questions at exactly the right time, in exactly the right order, we never get anywhere. We extensively tried to gather information about the manor house that we were going to. Not once was it mentioned that the manor house is guarded 24/7 by a dozen elite warriors who constantly patrol. Don't you think that's a bit of a detail that just maybe, might come up in conversation? That this might be a detail that the players might kinda need to know before making any plans? And this happens every time. We don't, apparently, ask exactly the right questions, so, we come up with plans based on the information we have available, and these plans fail. Every time. Yup, we got over to the peninsula. Granted, we could have simply taken a boat over at night and done exactly the same thing. It's not like getting there was the big challenge. There were muliple ways to arrive at the wall of the manor. But, once at the manor, the scenario was set up so that we had zero chance of success. Even had we succeeded in the check we failed, we simply would have been forced to keep making checks until we failed. And we would always fail. At least, that's what it feels like to me. Nothing we do has the slightest chance of success because we never have enough information to actually make informed decisions. Things like, I dunno, hearing a rumour in the bar where we are information gathering that the guy who can recognise us arrived here last week and is now up in the castle. Maybe the wizard who was supposed to be long gone by now, at least according to the information we had - his house was abandoned and no one knew where he went - wasn't in the first floor, two doors away from the group. Maybe both of these NPC's were in the upper part of the castle, giving the group the chance to actually spend some time learning the lay of the land and exploring before the midden hit the windmill. But, the scenarios, as written, are pretty much written to force us to fail. There's simply no chance of success here. So, yeah, I'm pretty damn frustrated. /edited to add I did find this recently, which made me giggle and is probably apropos: [img]http://i.imgur.com/HBNHIRP.jpg[/img] [/QUOTE]
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