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General Tabletop Discussion
*Dungeons & Dragons
Boy, that escalated quickly...
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<blockquote data-quote="I'm A Banana" data-source="post: 6837283" data-attributes="member: 2067"><p>I don't want to get bogged down too much in the details, but here's the thing - for every "failure" you have tallied, I can see many successes. You see the failures as catastrophic and constant and you either ignore the successes, or write them off as insignificant (forex, you say that getting to the Rich Folks' District was not "the big challenge," but it very much could have been. Take the boat over and get stopped at the docks or have a searchlight shone on us; sneak in with disguises and get questioned at length, etc., etc.). </p><p></p><p>I'm not disputing your experience, but the curious phenomenon is that I'm sitting in the same table and playing the same game and having a very different - and much more positive - experience from precisely the session. And your experience is independent of the DM - in the last session, I was a player alongside you. It's like a textbook example of <a href="https://en.wikipedia.org/wiki/Negativity_bias" target="_blank">negativity bias</a> (or possibly some sort of positivity bias on my part, or maybe both!), and what's interesting to me is finding out why that is happening (and maybe how to counter it, in your case, since you seem to not having a lousy time). </p><p></p><p>I don't see these failures as catastrophic. I don't feel that crucial information is being withheld from us. I don't think that what's happened has been unfair at all. I don't think our choices are being marginalized. I don't even know that the "the party somehow gets away with their plan perfectly" result would be any more of an interesting gameplay scenario. </p><p></p><p>What's the difference, there?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6837283, member: 2067"] I don't want to get bogged down too much in the details, but here's the thing - for every "failure" you have tallied, I can see many successes. You see the failures as catastrophic and constant and you either ignore the successes, or write them off as insignificant (forex, you say that getting to the Rich Folks' District was not "the big challenge," but it very much could have been. Take the boat over and get stopped at the docks or have a searchlight shone on us; sneak in with disguises and get questioned at length, etc., etc.). I'm not disputing your experience, but the curious phenomenon is that I'm sitting in the same table and playing the same game and having a very different - and much more positive - experience from precisely the session. And your experience is independent of the DM - in the last session, I was a player alongside you. It's like a textbook example of [URL="https://en.wikipedia.org/wiki/Negativity_bias"]negativity bias[/URL] (or possibly some sort of positivity bias on my part, or maybe both!), and what's interesting to me is finding out why that is happening (and maybe how to counter it, in your case, since you seem to not having a lousy time). I don't see these failures as catastrophic. I don't feel that crucial information is being withheld from us. I don't think that what's happened has been unfair at all. I don't think our choices are being marginalized. I don't even know that the "the party somehow gets away with their plan perfectly" result would be any more of an interesting gameplay scenario. What's the difference, there? [/QUOTE]
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