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Boy, that escalated quickly...
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<blockquote data-quote="I'm A Banana" data-source="post: 6837754" data-attributes="member: 2067"><p>Again, you have the presumption of ill intent on the part of the DM - that we've somehow predetermined your failure. Plans fail sometimes. Our plan to sneak in the back could have been more cautiously executed. Your plan to smoke out the house could've taken into account the windows. Why does every failure have to be that someone is out to screw you? Can't it just be that the plan failed as plans often do? When a trap goes off and the party is split, do you expect nothing to happen? When the guards are alerted, can't it just be the guard's <em>job</em> to be on alert? </p><p></p><p></p><p></p><p>Success: We got into the Bad Guy City</p><p>Success: We fought off a group of Bad Guys who are looking for us.</p><p>Success: We found a place to sleep</p><p>Success: We had TWO ways of getting into the Rich Folk's District</p><p>Mixed Success: Our scouting attempt did not alert other guards</p><p>Success: We didn't ruin the party that got us into the Rich Folk's District</p><p>Success: We got to the mansion on the empty streets</p><p>Success: We got over the wall</p><p>Setback: We were noticed.</p><p></p><p>Our storyline goal is still entirely intact, so we haven't failed at our goal yet. </p><p></p><p></p><p>I didn't notice you were "failing," I noticed that often you'd let some minion escape to warn everyone else and that this seemed from your perspective to be something you didn't have agency over. You still <em>won</em> all those scenarios. Sometimes not without getting beat up pretty good or having a few costly mistakes, but sometimes also with going around robbing someone blind just because they're not actively attacking you. We haven't "failed" to interrogate the noble we're here to interrogate, we just had a complication.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6837754, member: 2067"] Again, you have the presumption of ill intent on the part of the DM - that we've somehow predetermined your failure. Plans fail sometimes. Our plan to sneak in the back could have been more cautiously executed. Your plan to smoke out the house could've taken into account the windows. Why does every failure have to be that someone is out to screw you? Can't it just be that the plan failed as plans often do? When a trap goes off and the party is split, do you expect nothing to happen? When the guards are alerted, can't it just be the guard's [I]job[/I] to be on alert? Success: We got into the Bad Guy City Success: We fought off a group of Bad Guys who are looking for us. Success: We found a place to sleep Success: We had TWO ways of getting into the Rich Folk's District Mixed Success: Our scouting attempt did not alert other guards Success: We didn't ruin the party that got us into the Rich Folk's District Success: We got to the mansion on the empty streets Success: We got over the wall Setback: We were noticed. Our storyline goal is still entirely intact, so we haven't failed at our goal yet. I didn't notice you were "failing," I noticed that often you'd let some minion escape to warn everyone else and that this seemed from your perspective to be something you didn't have agency over. You still [I]won[/I] all those scenarios. Sometimes not without getting beat up pretty good or having a few costly mistakes, but sometimes also with going around robbing someone blind just because they're not actively attacking you. We haven't "failed" to interrogate the noble we're here to interrogate, we just had a complication. [/QUOTE]
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