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Boy, that escalated quickly...
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<blockquote data-quote="Hussar" data-source="post: 6838061" data-attributes="member: 22779"><p>Oh, I dunno - we canvassed information multiple times - how about a hint? "Hey, my cousin works there, she knows this..." or "Well, I don't know, but, if you talk to Schmengi, he might know..." that sort of thing? </p><p></p><p>Yup, we made a mistake in assuming that guard patrols would patrol in circles. Did you tell us that the guards were only patrolling one side of the manor? Hrm, we go over the wall (1 check to see if we're spotted) get exactly zero time to react - it was basically place the minis on the board and make a second check - to spot the patrol. Why not do a tiny bit of assumption on your part to presume that we're being careful? Considering the situation, why not mention, "Hey, as you poke your nose over the wall to climb, you spot another patrol on the other side of the building"? </p><p></p><p>But, yup, we didn't say it, so, it didn't happen.</p><p></p><p>Like I said, it's pixel bitching. If we don't detail every single step, and every single step isn't perfect, we have zero chance of success. The first mistake we make is a total failure. </p><p></p><p></p><p></p><p>So, even attempting to plan was a failure in the first place. The only way we could gather information at all was to ask around. And the very act of asking around actually increased the difficulty of the scenario. So, we spent several days digging for information, which revealed nothing of detail, only vague generalities, and this ramped up the difficulty of the scenario? And you wonder why I'm a bit frustrated?</p><p></p><p>What was the point? Why not just start the scenario off at the front gate and roll initiative. That was going to be the result pretty much no matter what we did.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6838061, member: 22779"] Oh, I dunno - we canvassed information multiple times - how about a hint? "Hey, my cousin works there, she knows this..." or "Well, I don't know, but, if you talk to Schmengi, he might know..." that sort of thing? Yup, we made a mistake in assuming that guard patrols would patrol in circles. Did you tell us that the guards were only patrolling one side of the manor? Hrm, we go over the wall (1 check to see if we're spotted) get exactly zero time to react - it was basically place the minis on the board and make a second check - to spot the patrol. Why not do a tiny bit of assumption on your part to presume that we're being careful? Considering the situation, why not mention, "Hey, as you poke your nose over the wall to climb, you spot another patrol on the other side of the building"? But, yup, we didn't say it, so, it didn't happen. Like I said, it's pixel bitching. If we don't detail every single step, and every single step isn't perfect, we have zero chance of success. The first mistake we make is a total failure. So, even attempting to plan was a failure in the first place. The only way we could gather information at all was to ask around. And the very act of asking around actually increased the difficulty of the scenario. So, we spent several days digging for information, which revealed nothing of detail, only vague generalities, and this ramped up the difficulty of the scenario? And you wonder why I'm a bit frustrated? What was the point? Why not just start the scenario off at the front gate and roll initiative. That was going to be the result pretty much no matter what we did. [/QUOTE]
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