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Boy, that escalated quickly...
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<blockquote data-quote="Raunalyn" data-source="post: 6839050" data-attributes="member: 72670"><p>I think you're missing what I've been saying, @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=22779" target="_blank">Hussar</a></u></strong></em>. There were different items that happened throughout the night that caused these consequences. Remember earlier in the evening when we were discussing skill checks? Why do you think I was rolling all of those dice? Things don't happen in a vacuum, and the 1 in 4 chance of failure is both inaccurate and wildly incorrect. It was the consequences of your actions that caused the enemy to become aware of you. It raised the level of alertness. It was the fact that you didn't bother to scout or to follow several of the very reasonable suggestions of several of your party members to cause a distraction. The result is that there is now higher drama in that you were spotted by the patrolling guards that you didn't look for. This is not me setting anyone up for failure, nor is it me against you guys. You don't think that anything that led up to where you are at means anything? I disagree...things would have been much, much worse if you guys had not come up with the plan to sneak into the rich district. You planned well, you got through...that simple. Everything you have been doing in the city has lead up to where you are now, and the dramatic tension is now very high.</p><p></p><p>This is not just some random fight, but it is the result of your lack of preparation. It is the result of no one answering when I ask, "Do you think maybe you guys should disguise yourselves?" or "Do you guys want to scout around the manor?" or the sorcerer asking, "Should we make a distraction?"</p><p></p><p>You could have quite easily avoided this encounter, but as far as I can tell from my previous sentence, you chose not to.</p><p></p><p>So, what am I supposed to do here? Would it make you feel better if I reveal everything that you are about to encounter?</p><p></p><p>In your defense, I can completely understand that perhaps you may have forgotten some of the previous session, especially considering that it had been a little while since we played last. I accept that and understand that. Which was why I went back, set up a few different scenarios to let you know that they were aware you were in the city, and that it would be difficult to get into the manor.</p><p></p><p>If I was out to get you, then there would be a dragon in there waiting for you...now, it's just a large number of mobs who you guys will probably beat, which will deplete your resources when you enter the manor. Just like in a normal dungeon, you fight the boss's minions to deplete your resources before you reach the boss. Nothing is different here.</p><p></p><p>But, it's all cool...I've accepted the fact that it's the DM's fault that the party chose not to prepare. I get it.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 6839050, member: 72670"] I think you're missing what I've been saying, @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=22779"]Hussar[/URL][/U][/B][/I]. There were different items that happened throughout the night that caused these consequences. Remember earlier in the evening when we were discussing skill checks? Why do you think I was rolling all of those dice? Things don't happen in a vacuum, and the 1 in 4 chance of failure is both inaccurate and wildly incorrect. It was the consequences of your actions that caused the enemy to become aware of you. It raised the level of alertness. It was the fact that you didn't bother to scout or to follow several of the very reasonable suggestions of several of your party members to cause a distraction. The result is that there is now higher drama in that you were spotted by the patrolling guards that you didn't look for. This is not me setting anyone up for failure, nor is it me against you guys. You don't think that anything that led up to where you are at means anything? I disagree...things would have been much, much worse if you guys had not come up with the plan to sneak into the rich district. You planned well, you got through...that simple. Everything you have been doing in the city has lead up to where you are now, and the dramatic tension is now very high. This is not just some random fight, but it is the result of your lack of preparation. It is the result of no one answering when I ask, "Do you think maybe you guys should disguise yourselves?" or "Do you guys want to scout around the manor?" or the sorcerer asking, "Should we make a distraction?" You could have quite easily avoided this encounter, but as far as I can tell from my previous sentence, you chose not to. So, what am I supposed to do here? Would it make you feel better if I reveal everything that you are about to encounter? In your defense, I can completely understand that perhaps you may have forgotten some of the previous session, especially considering that it had been a little while since we played last. I accept that and understand that. Which was why I went back, set up a few different scenarios to let you know that they were aware you were in the city, and that it would be difficult to get into the manor. If I was out to get you, then there would be a dragon in there waiting for you...now, it's just a large number of mobs who you guys will probably beat, which will deplete your resources when you enter the manor. Just like in a normal dungeon, you fight the boss's minions to deplete your resources before you reach the boss. Nothing is different here. But, it's all cool...I've accepted the fact that it's the DM's fault that the party chose not to prepare. I get it. [/QUOTE]
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