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Boy, that escalated quickly...
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<blockquote data-quote="TwoSix" data-source="post: 6839413" data-attributes="member: 205"><p>This particular bit feels like somewhat of a communication issue. I, personally, as a player would never assume I had to tell the DM my character was taking basic precautions like that. After all, they already knew they were in an enemy city AND that their pictures were being distributed. Obviously, it's a different story if they aggressively denied they needed to do anything like that. My default assumption as a DM is that the characters act like competent adventurers unless the player specifically states otherwise.</p><p></p><p></p><p></p><p>I don't know...if I say "My character goes ahead to scout the manor", I wouldn't expect I need to tell the DM which side. I would assume I scout the whole area, and if something prevents me from doing so, that the DM would make it clear. Something like:</p><p></p><p>"OK, you've made it to the west wall of the manor complex, the one closest to the party. A patrol is walking back and forth along the wall, preventing you from moving to check the other sides of the complex. The manor is small enough that patrols on any of the other walls would be have line of sight to you if you entered the complex."</p><p></p><p>Once you decide to do Metal Gear Solid missions in your D&D, I'm a big proponent of making sure to spell out the consequences of what the players see, not just a visual description. Players just don't have access to enough information to make the inferences that the DM might think obvious.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6839413, member: 205"] This particular bit feels like somewhat of a communication issue. I, personally, as a player would never assume I had to tell the DM my character was taking basic precautions like that. After all, they already knew they were in an enemy city AND that their pictures were being distributed. Obviously, it's a different story if they aggressively denied they needed to do anything like that. My default assumption as a DM is that the characters act like competent adventurers unless the player specifically states otherwise. I don't know...if I say "My character goes ahead to scout the manor", I wouldn't expect I need to tell the DM which side. I would assume I scout the whole area, and if something prevents me from doing so, that the DM would make it clear. Something like: "OK, you've made it to the west wall of the manor complex, the one closest to the party. A patrol is walking back and forth along the wall, preventing you from moving to check the other sides of the complex. The manor is small enough that patrols on any of the other walls would be have line of sight to you if you entered the complex." Once you decide to do Metal Gear Solid missions in your D&D, I'm a big proponent of making sure to spell out the consequences of what the players see, not just a visual description. Players just don't have access to enough information to make the inferences that the DM might think obvious. [/QUOTE]
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