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Boy, that escalated quickly...
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<blockquote data-quote="Jaelommiss" data-source="post: 6839816" data-attributes="member: 6775925"><p>This happened in a game I was playing three weeks ago in almost the exact same situation as your party.</p><p></p><p>Highly modified HotDQ, approaching Castle Naerytar in the swamp. The party of ten or so could clearly see well over 40 bullywugs from a quick glance and knew that there were as many as three hidden in the mud for each one they saw. There were also two dozen lizardfolk visible on the walls. We knew that a high ranking cultist managed the castle, and thanks to my wizard/cleric's ungodly knowledge skills, also knew that there was an adult black dragon in the region that might be working with the cult. To top it all off, there was a large drum visible on one of the towers that was clearly used for signalling.</p><p></p><p>While some of the party went inside (lizardfolk PC dragging me along as a 'prisoner', with winged tiefling providing aerial recon and a shadow monk shadow teleporting inside for emergency support) to Suggestion the leader into giving us unlimited access to the castle, the others got antsy and decided to try talking their way past the bullywugs whom they knew they didn't share a language with. Needless to say it didn't work out well and the sorcerer outside decided that four bullywugs with sharpened sticks was a good use of a fireball. The drums started, not one, but TWO adult black dragons came along, the bullywugs and lizardfolk went berserk, and almost everyone outside ended up dead.</p><p></p><p>It actually ended up working quite well for the inside crew, since the guards were too busy chasing the others to stop us breaking into their leader's office, stealing everything that wasn't nailed down, gathering all the information we could, and teleporting away through a teleportation circle in the basement.</p><p></p><p></p><p></p><p>Thanks to the players' actions, our plan failed horribly. I'll admit that I was disappointed when it failed. Fortunately, we were able to reassess the situation and our objective (capture the castle became get out alive with whatever intel we can grab on the way) and take advantage of the elements (guards chasing rest of party, leaving the castle being mostly empty). As mentioned several times throughout the thread, trusting that the DM had a handle on the situation and was running it fairly made a huge difference in our perspective</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6839816, member: 6775925"] This happened in a game I was playing three weeks ago in almost the exact same situation as your party. Highly modified HotDQ, approaching Castle Naerytar in the swamp. The party of ten or so could clearly see well over 40 bullywugs from a quick glance and knew that there were as many as three hidden in the mud for each one they saw. There were also two dozen lizardfolk visible on the walls. We knew that a high ranking cultist managed the castle, and thanks to my wizard/cleric's ungodly knowledge skills, also knew that there was an adult black dragon in the region that might be working with the cult. To top it all off, there was a large drum visible on one of the towers that was clearly used for signalling. While some of the party went inside (lizardfolk PC dragging me along as a 'prisoner', with winged tiefling providing aerial recon and a shadow monk shadow teleporting inside for emergency support) to Suggestion the leader into giving us unlimited access to the castle, the others got antsy and decided to try talking their way past the bullywugs whom they knew they didn't share a language with. Needless to say it didn't work out well and the sorcerer outside decided that four bullywugs with sharpened sticks was a good use of a fireball. The drums started, not one, but TWO adult black dragons came along, the bullywugs and lizardfolk went berserk, and almost everyone outside ended up dead. It actually ended up working quite well for the inside crew, since the guards were too busy chasing the others to stop us breaking into their leader's office, stealing everything that wasn't nailed down, gathering all the information we could, and teleporting away through a teleportation circle in the basement. Thanks to the players' actions, our plan failed horribly. I'll admit that I was disappointed when it failed. Fortunately, we were able to reassess the situation and our objective (capture the castle became get out alive with whatever intel we can grab on the way) and take advantage of the elements (guards chasing rest of party, leaving the castle being mostly empty). As mentioned several times throughout the thread, trusting that the DM had a handle on the situation and was running it fairly made a huge difference in our perspective [/QUOTE]
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