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*Dungeons & Dragons
Boy, that escalated quickly...
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<blockquote data-quote="Hussar" data-source="post: 6840192" data-attributes="member: 22779"><p>Heh. Just to jump on the other side of the fence for a second here, I'd point out that this is hardly a new issue. Way back when another player was DMing the group, the phrase "riding the Kank" was coined after a fairly spectacular failure on our part to infiltrate a garrison in a Dark Sun game. </p><p></p><p>Come to think of it, have we ever succeeded at any infiltration scenarios? In the past four years or so that we've been playing together, has a single infiltration scenario resulted in another other than a mass combat?</p><p></p><p>Is it negativity bias or simply recognising facts? </p><p></p><p>Have we, under three different DM's now, played out a single infiltration scenario that didn't end in mass combat?</p><p></p><p>And, just to be clear here, because Raunalyn appears to be getting pretty annoyed with me at the moment, the issue isn't so much about this specific scenario. Nor am i putting everything on the DM either. Like I said above, we've got rather a history for screwing the pooch when it comes to these scenarios. They pretty much always end in mass combat. The only reason I'm complaining now, well, there's two reasons. The first was because [MENTION=2067]I'm A Banana[/MENTION] asked why these scenarios kept ending in mass combat and the second, a fair bit of frustration because we've been doing nothing but infiltration scenarios for the past four or five months now and it's really kind of come to a head.</p><p></p><p>IMO, these scenarios end in mass combat because that's pretty much inevitable. There are just too many ways we can make mistakes and far too little leeway for mistakes. Our plans tend to be a lot more Austin Powers than James Bond. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> So, it becomes pretty much self fulfilling. We can't get enough information to make informed decisions, too little patience on our part (which is probably the main problem right there), and scenarios which do not have much in the way of wiggle room. It's a combination of a lot of elements which means that these scenarios play out the same way pretty much every time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6840192, member: 22779"] Heh. Just to jump on the other side of the fence for a second here, I'd point out that this is hardly a new issue. Way back when another player was DMing the group, the phrase "riding the Kank" was coined after a fairly spectacular failure on our part to infiltrate a garrison in a Dark Sun game. Come to think of it, have we ever succeeded at any infiltration scenarios? In the past four years or so that we've been playing together, has a single infiltration scenario resulted in another other than a mass combat? Is it negativity bias or simply recognising facts? Have we, under three different DM's now, played out a single infiltration scenario that didn't end in mass combat? And, just to be clear here, because Raunalyn appears to be getting pretty annoyed with me at the moment, the issue isn't so much about this specific scenario. Nor am i putting everything on the DM either. Like I said above, we've got rather a history for screwing the pooch when it comes to these scenarios. They pretty much always end in mass combat. The only reason I'm complaining now, well, there's two reasons. The first was because [MENTION=2067]I'm A Banana[/MENTION] asked why these scenarios kept ending in mass combat and the second, a fair bit of frustration because we've been doing nothing but infiltration scenarios for the past four or five months now and it's really kind of come to a head. IMO, these scenarios end in mass combat because that's pretty much inevitable. There are just too many ways we can make mistakes and far too little leeway for mistakes. Our plans tend to be a lot more Austin Powers than James Bond. :D So, it becomes pretty much self fulfilling. We can't get enough information to make informed decisions, too little patience on our part (which is probably the main problem right there), and scenarios which do not have much in the way of wiggle room. It's a combination of a lot of elements which means that these scenarios play out the same way pretty much every time. [/QUOTE]
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